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| author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-06-24 12:18:11 -0400 |
|---|---|---|
| committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-06-24 12:18:11 -0400 |
| commit | 3fc810b5bb5bbc6d7a5e0a2304a54f214666cbae (patch) | |
| tree | a726cd08a4d507d855594186383e36205a8b4b40 | |
| parent | 1e599999e6c2674bcff41f48523fd0e38860a0cb (diff) | |
TOC
| -rw-r--r-- | Add-a-new-fishing-rod.md | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/Add-a-new-fishing-rod.md b/Add-a-new-fishing-rod.md index 902abed..07bbb8c 100644 --- a/Add-a-new-fishing-rod.md +++ b/Add-a-new-fishing-rod.md @@ -1,7 +1,12 @@ This tutorial is for how to add a new fishing rod. As an example, we'll add a Master Rod, even better than a Super Rod. -## TOC +## Contents + +1. [Create the Master Rod item](#1-create-the-master-rod-item) +2. [Define the item effect](#2-define-the-item-effect) +3. [Define wild data for the new Rod](#3-define-wild-data-for-the-new-rod) +4. [Update the code that loads the wild data](#4-update-the-code-that-loads-the-wild-data) ## 1. Create the Master Rod item |
