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authormid-kid <esteve.varela@gmail.com>2018-06-30 14:15:55 +0000
committermid-kid <esteve.varela@gmail.com>2018-06-30 14:15:55 +0000
commit41d2101a99224cb7b07ee7355caf2d98b4deef72 (patch)
tree53c9855a59c5e969a863563672b0ce180813a9b4
parentc947ad36497035d03f7a58e5b9d977c9bca8b00c (diff)
Updated Tutorials (markdown)
-rw-r--r--Tutorials.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Tutorials.md b/Tutorials.md
index c7e539a..fa9ef19 100644
--- a/Tutorials.md
+++ b/Tutorials.md
@@ -33,6 +33,7 @@ Tutorials may use diff syntax to show edits:
- [Allow map tiles to appear above sprites (so NPCs can walk behind tiles) with `PRIORITY` colors](Allow-map-tiles-to-appear-above-sprites-\(so-NPCs-can-walk-behind-tiles\)-with-PRIORITY-colors)
- [Remove the 25% failure chance for AI status moves](Remove-the-25%25-failure-chance-for-AI-status-moves)
- [Colored trainer card badges](Colored-trainer-card-badges)
+- [Increase Pokémon sprite animation size](Increase-Pokémon-sprite-animation-size)
**Features from later generations:**
@@ -63,7 +64,6 @@ Tutorials may use diff syntax to show edits:
- Allow multiple banks of trainer party data
- Custom DVs for individual trainer teams (allows trainers to have shiny Pokémon)
- Remove all Pokémon sprite animations
-- Increase Pokémon sprite animation size, from 128 to 256 tiles
- Implement dynamic overhead+underfoot bridges
- Pan the camera for cutscenes by making the player invisible
- Gain experience from catching Pokémon