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author | KDLPro <38602758+KDLPro@users.noreply.github.com> | 2022-03-29 00:31:40 +0800 |
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committer | KDLPro <38602758+KDLPro@users.noreply.github.com> | 2022-03-29 00:31:40 +0800 |
commit | 42c08c51dce75d879834147c478de43ad48a7283 (patch) | |
tree | fbda99f2accd5cef31e6ed28ccfd01dce75ab15b | |
parent | e027ff7e8bde6f64863f1e9d92ee397ecb0e23fd (diff) |
Edits #1 on palette tutorial
-rw-r--r-- | Add-more-palettes-for-battle-animations.md | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/Add-more-palettes-for-battle-animations.md b/Add-more-palettes-for-battle-animations.md index ede486e..d495623 100644 --- a/Add-more-palettes-for-battle-animations.md +++ b/Add-more-palettes-for-battle-animations.md @@ -58,7 +58,7 @@ First, we'll define the constants of the new palettes. Since we'll now be using Then, we'll be making two `.pal` files: gfx\battle_anims\battle_anims_page_1.pal and gfx\battle_anims\unused_battle_anims_page_2.pal. You may rename gfx\battle_anims\unused_battle_anims.pal to any of the two new `.pal` files. These files contain the new battle palettes. -Here's the content for gfx\battle_anims\battle_anims_page_1.pal: +Here's the content for gfx\battle_anims\battle_anims_page_1.pal. This will serve as the first new set of animation palettes. ``` ; violet (poison) @@ -66,6 +66,11 @@ Here's the content for gfx\battle_anims\battle_anims_page_1.pal: RGB 30, 09, 18 RGB 28, 02, 18 RGB 17, 03, 07 +; red-violet (dragon) + RGB 31, 31, 31 + RGB 30, 09, 18 + RGB 28, 02, 18 + RGB 17, 03, 07 ; yellow-green (bug) RGB 31, 31, 31 RGB 31, 31, 01 @@ -88,4 +93,8 @@ Here's the content for gfx\battle_anims\battle_anims_page_1.pal: RGB 00, 00, 00 ``` -These palettes correspond to the constants from `const PAL_BATTLE_OB_POISON` to `const PAL_BATTLE_OB_GRAY_2`. The reason is that sometimes, you may use gray for move animations. The gray will serve as a "universal color" for these move animations. DISCLAIMER: If you use any palettes in this palette set, you cannot use the default palettes or the next palettes for the same move. If you do so, animation glitches will happen. +The first palette, violet, corresponds to the constant `const PAL_BATTLE_OB_POISON`; the second palette, yellow-green, corresponds to the constant `const PAL_BATTLE_OB_RED_VIOLET`; and so on. The gray palette is added because sometimes, you may want to use gray for move animations. The gray will serve as a "universal color" for these move animations. **Warning:** Do not use palettes from different palette sets in a single move animation, otherwise some of them will not load correctly. + +Here's the content for gfx\battle_anims\battle_anims_page_2.pal. This will serve as the second new set of animation palettes. + +``` |