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authorKDLPro <38602758+KDLPro@users.noreply.github.com>2022-03-29 00:31:40 +0800
committerKDLPro <38602758+KDLPro@users.noreply.github.com>2022-03-29 00:31:40 +0800
commit42c08c51dce75d879834147c478de43ad48a7283 (patch)
treefbda99f2accd5cef31e6ed28ccfd01dce75ab15b
parente027ff7e8bde6f64863f1e9d92ee397ecb0e23fd (diff)
Edits #1 on palette tutorial
-rw-r--r--Add-more-palettes-for-battle-animations.md13
1 files changed, 11 insertions, 2 deletions
diff --git a/Add-more-palettes-for-battle-animations.md b/Add-more-palettes-for-battle-animations.md
index ede486e..d495623 100644
--- a/Add-more-palettes-for-battle-animations.md
+++ b/Add-more-palettes-for-battle-animations.md
@@ -58,7 +58,7 @@ First, we'll define the constants of the new palettes. Since we'll now be using
Then, we'll be making two `.pal` files: gfx\battle_anims\battle_anims_page_1.pal and gfx\battle_anims\unused_battle_anims_page_2.pal. You may rename gfx\battle_anims\unused_battle_anims.pal to any of the two new `.pal` files. These files contain the new battle palettes.
-Here's the content for gfx\battle_anims\battle_anims_page_1.pal:
+Here's the content for gfx\battle_anims\battle_anims_page_1.pal. This will serve as the first new set of animation palettes.
```
; violet (poison)
@@ -66,6 +66,11 @@ Here's the content for gfx\battle_anims\battle_anims_page_1.pal:
RGB 30, 09, 18
RGB 28, 02, 18
RGB 17, 03, 07
+; red-violet (dragon)
+ RGB 31, 31, 31
+ RGB 30, 09, 18
+ RGB 28, 02, 18
+ RGB 17, 03, 07
; yellow-green (bug)
RGB 31, 31, 31
RGB 31, 31, 01
@@ -88,4 +93,8 @@ Here's the content for gfx\battle_anims\battle_anims_page_1.pal:
RGB 00, 00, 00
```
-These palettes correspond to the constants from `const PAL_BATTLE_OB_POISON` to `const PAL_BATTLE_OB_GRAY_2`. The reason is that sometimes, you may use gray for move animations. The gray will serve as a "universal color" for these move animations. DISCLAIMER: If you use any palettes in this palette set, you cannot use the default palettes or the next palettes for the same move. If you do so, animation glitches will happen.
+The first palette, violet, corresponds to the constant `const PAL_BATTLE_OB_POISON`; the second palette, yellow-green, corresponds to the constant `const PAL_BATTLE_OB_RED_VIOLET`; and so on. The gray palette is added because sometimes, you may want to use gray for move animations. The gray will serve as a "universal color" for these move animations. **Warning:** Do not use palettes from different palette sets in a single move animation, otherwise some of them will not load correctly.
+
+Here's the content for gfx\battle_anims\battle_anims_page_2.pal. This will serve as the second new set of animation palettes.
+
+```