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author | vulcandth <vulcandth@gmail.com> | 2022-04-05 18:28:25 -0500 |
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committer | vulcandth <vulcandth@gmail.com> | 2022-04-05 18:28:25 -0500 |
commit | 466bd7b156fcbc996732c9fb8c30b6d554044979 (patch) | |
tree | dff9bf72264f5d829f8d50eff1d49a619aca12aa | |
parent | 0ca00a7da6e3eb7a853ead93c5d5251d44b7bd16 (diff) |
Updated Home (markdown)
-rw-r--r-- | Home.md | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -5,6 +5,7 @@ Welcome to the pokecrystal wiki! - **[Code cleanup](Code-cleanup):** Guidelines for what needs doing if you're helping to refactor the pokecrystal code. - **[Code documentation](../tree/master/docs):** Most of the documentation of the code itself is kept in the repository. - **[Tutorials](Tutorials):** Lots of how-to guides for making custom games: change the GSC content, port features from newer generations, and overcome some limitations of the pokecrystal engine. +- **[Branches](Branches):** This contains a list of branches that can either be used to patch your custom game or used as a base to build on top of. - **[Hard-coded logic](Hard-coded-logic):** Things you'll want to know for making a game that aren't abstracted out into data tables. - **[Game Freak devs](Game-Freak-devs):** Trivia about the GSC development process. - **[Links](Links):** For information not on this wiki. |