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author | aaaaaa123456789 <aaaaaa123456789@acidch.at> | 2018-10-28 19:27:51 -0300 |
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committer | aaaaaa123456789 <aaaaaa123456789@acidch.at> | 2018-10-28 19:27:51 -0300 |
commit | 473614036847a39b18fa104583953fbda44f7440 (patch) | |
tree | 5524bbc1ef445f17433ff813fa9d4e67f7ea68d6 | |
parent | 7715a85ecc9b810cc6c8498e4472d1727760d5ef (diff) |
Minor text fixes
-rw-r--r-- | Remove-the-artificial-save-delay.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Remove-the-artificial-save-delay.md b/Remove-the-artificial-save-delay.md index d7c1afb..bbc784f 100644 --- a/Remove-the-artificial-save-delay.md +++ b/Remove-the-artificial-save-delay.md @@ -28,7 +28,7 @@ Before making any changes to the saving process, it is instructive to look at ho Each of these five situations calls slightly different code, but the underlying saving functions are mostly the same. The most common case, of course, is the case of manually initiated saves. Such a save triggers the following sequence: 1. Display a prompt asking if they want to save. -2. If a previous savefile exists, display another confirmation prompt (with separate prompts for updating the current savefile vs. overwriting a previous savefile with a completely new game). +2. If a previous savefile exists, display another confirmation prompt (with separate prompts for updating the current game's savefile vs. overwriting a previous game's savefile with a completely new one). 3. Block all player inputs after confirming. 4. Override the text speed, setting it to "Medium", and display `SAVING... DON'T TURN OFF THE POWER`. 5. Wait 16 frames. @@ -45,7 +45,7 @@ Note that, with the exception of the immediately following section, all sections ## 2. Removing the slow text printing function -Much of the slowness in the process comes from the function that prints the `SAVING... DON'T TURN OFF THE POWER` text. This function is adequately called `SavingDontTurnOffThePower`, and handles steps 3 through 5 in [the section][sec-1] above. Since this function serves no useful purpose, it can safely be deleted, along with the two calls to it. Delete the entire function, and remove the two calls as follows: +Much of the slowness in the process comes from the function that prints the `SAVING... DON'T TURN OFF THE POWER` text. This function is adequately called `SavingDontTurnOffThePower`, and handles steps 3 through 5 in [the section above][sec-1]. Since this function serves no useful purpose, it can safely be deleted, along with the two calls to it. Delete the entire function, and remove the two calls as follows: ```diff ChangeBoxSaveGame: |