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authorsurskitty <surskitty@gmail.com>2018-03-15 19:56:23 -0400
committersurskitty <surskitty@gmail.com>2018-03-15 19:56:23 -0400
commit50ddc4785f5f9d53436edc1c8d5f0df9455d465a (patch)
tree4a35a7b7bf5f1545a94dde0adee07ba837976d08
parent1e3606706a8c3c02ad9f5647cc06b6f33b8898c5 (diff)
File moved
-rw-r--r--Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md b/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md
index 5217d6d..687b09f 100644
--- a/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md
+++ b/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md
@@ -66,7 +66,7 @@ But we can't just start using colors like `PRIORITY_RED` in the tilesets' palett
## 2. Use one byte per color for tileset palettes
-Edit [gfx/tilesets/palette_maps.asm](../blob/master/gfx/tilesets/palette_maps.asm):
+Edit [gfx/tileset_palette_maps.asm](../blob/master/gfx/tileset_palette_maps.asm):
```diff
tilepal: MACRO