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authorRangi <remy.oukaour+rangi42@gmail.com>2020-06-03 16:25:00 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-06-03 16:25:00 -0400
commit599e52d6c7278a237fa26be1bc289a6e8440027f (patch)
tree77c7e3bdd5b53f01af73fadd1883f578ca97a59e
parentf0d5c0b07646952ed7fdea8ea81ed54281a957f8 (diff)
Fix link
-rw-r--r--Color-party-menu-icons-by-species.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Color-party-menu-icons-by-species.md b/Color-party-menu-icons-by-species.md
index af79f32..155d7c3 100644
--- a/Color-party-menu-icons-by-species.md
+++ b/Color-party-menu-icons-by-species.md
@@ -56,7 +56,7 @@ Finally, edit [engine/gfx/color.asm](../blob/master/engine/gfx/color.asm):
These will be the eight possible colors for all 251 Pokémon (and Eggs). You can choose any colors you want, but the first two will have to be red and blue respectively, since the Fly map uses those for the player sprite at the same time as it shows the Flying Pokémon. (`InitPartyMenuOBPals` used to *only* load those first two, since they're all that was needed: Chris and the Pokémon were red, Kris was blue.)
-(If you've followed [the tutorial to edit the player colors)[Edit-the-male-and-female-player-colors], and/or [the tutorial to add a third player choice](Add-a-new-player-gender), that's fine; just make sure that the possible player colors all correspond to identical Pokémon icon colors.)
+(If you've followed [the tutorial to edit the player colors](Edit-the-male-and-female-player-colors), and/or [the tutorial to add a third player choice](Add-a-new-player-gender), that's fine; just make sure that the possible player colors all correspond to identical Pokémon icon colors.)
## 2. Assign the palettes to Pokémon