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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-25 18:37:17 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-25 18:37:17 -0400 |
commit | 5c4fc1eba99d99b7e9715fedce5050626e238c40 (patch) | |
tree | 13ae848fbdda73a51c2081b1cf7fd0ef77ebeb49 | |
parent | 58dccf62d00d3875dd4becf3061130f8c13aa53d (diff) |
and h -> or h
-rw-r--r-- | Print-text-when-you-lose-a-trainer-battle.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Print-text-when-you-lose-a-trainer-battle.md b/Print-text-when-you-lose-a-trainer-battle.md index 214ff4c..5968fff 100644 --- a/Print-text-when-you-lose-a-trainer-battle.md +++ b/Print-text-when-you-lose-a-trainer-battle.md @@ -41,7 +41,7 @@ Anyway, it's quite simple to enable this feature. Edit [engine/battle/core.asm]( + ld hl, wLossTextPointer + ld a, [hli] + ld h, [hl] -+ and h ++ or h + jr z, .no_loss_text ; Remove the enemy from the screen. |