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author | SaveState <pgattic@gmail.com> | 2019-06-18 14:50:55 -0400 |
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committer | SaveState <pgattic@gmail.com> | 2019-06-18 14:50:55 -0400 |
commit | 600a9be93e09de9c314a5e657875283c3c1640e6 (patch) | |
tree | 2ebd2bddc3ed3d8462f88782d00c11e9f75ebb9a | |
parent | 06e6fa8dad02d57d4b9ac0dae1205482a60ce753 (diff) |
Updated Expand the Town Map tileset Alternate (markdown)
-rw-r--r-- | Expand-the-Town-Map-tileset-Alternate.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Expand-the-Town-Map-tileset-Alternate.md b/Expand-the-Town-Map-tileset-Alternate.md index f607045..d30c575 100644 --- a/Expand-the-Town-Map-tileset-Alternate.md +++ b/Expand-the-Town-Map-tileset-Alternate.md @@ -4,7 +4,7 @@ This is an alternative tutorial on how to expand the Town Map's Tileset. It has ## Move text out of the way -Follow steps 1 - 5 & 9 & 10 of [Expand-tilesets-from-192-to-255-tiles](Expand-tilesets-from-192-to-255-tiles) to move usable text from the bottom left part of VRAM. Skip if you've already done it. +Follow steps 1 - 5 & 9 & 10 of [the 192-255 tileset expansion tutorial](Expand-tilesets-from-192-to-255-tiles) to move usable text from the bottom left part of VRAM. Skip if you've already done it. ## Replace tile IDs @@ -231,4 +231,4 @@ That will fix the tiles not being right when exiting the map. ## Create your own map -Then, edit [gfx/pokegear/johto.bin](,,/blob/master/gfx/pokegear/johto.bin) and [gfx/pokegear/kanto.bin](../blob/master/gfx/pokegear/kanto.bin) following the [Edit-the-Town-Map](Edit-the-Town-Map) tutorial. +Then, edit [gfx/pokegear/johto.bin](,,/blob/master/gfx/pokegear/johto.bin) and [gfx/pokegear/kanto.bin](../blob/master/gfx/pokegear/kanto.bin) following the [Town Map editing](Edit-the-Town-Map) tutorial. |