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authorRangi <remy.oukaour+rangi42@gmail.com>2018-05-18 19:26:30 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2018-05-18 19:26:30 -0400
commit6811451a811434b159deb8a0abceb0b6a62a7d6f (patch)
treeb898921bae6542359de3128a0c76185c0b6fdaa2
parenta08f64e09758266c0fab7605ff55b4464ae58cc0 (diff)
Fixes
-rw-r--r--Add-a-new-map.md14
1 files changed, 7 insertions, 7 deletions
diff --git a/Add-a-new-map.md b/Add-a-new-map.md
index c05ceb5..98e9478 100644
--- a/Add-a-new-map.md
+++ b/Add-a-new-map.md
@@ -1,4 +1,4 @@
-This tutorial is for how to add a new map. As an example, we'll add *two* maps: the outdoor and indoor maps of the Global Terminal building west of Goldenrod City, from HGSS.
+This tutorial is for how to add a new map. As an example, we'll add *two* maps: the outdoor and indoor maps of the Global Terminal building west of Goldenrod City.
## Contents
@@ -19,9 +19,9 @@ This tutorial is for how to add a new map. As an example, we'll add *two* maps:
## 1. Plan the map's role in the game
-The Global Terminal in HGSS was a tall building west of Goldenrod City, made for interaction with other players via DS Wi-Fi. That's not possible with the GameBoy Color, but a "global terminal" would also make sense as an inter-regional rest stop for travelers and tourists in a port town. Here's a mockup of what it will look like:
+The Global Terminal in HGSS was a tall building west of Goldenrod City, made for interaction with other players via DS Wi-Fi. That's not possible with the GameBoy Color, but a "global terminal" would also make sense as an inter-regional rest stop for travelers and tourists in a port city. Here's a mockup of what it will look like:
-![Screenshot](screenshots/global-terminal-draft.png)
+[![Screenshot](screenshots/global-terminal-draft.png)](screenshots/global-terminal-draft.png)
Microsoft Paint is fine for making mockups and plans; [paint.net](https://www.getpaint.net/) is also a good choice, with more features like layers and an undo/redo history.
@@ -34,13 +34,13 @@ To install Polished Map, just follow the instructions in its [INSTALL.md](https:
Anyway, create a new map, choosing **pokecrystal** as the project directory (or whatever your pokecrystal-based project happens to be named). Make the new map 10 blocks wide and 18 blocks high, using the `johto_modern` tileset. Then draw its blocks like this:
-![maps/GlobalTerminalOutside.blk](screenshots/polished-map-global-terminal-outside.png)
+[![maps/GlobalTerminalOutside.blk](screenshots/polished-map-global-terminal-outside.png)](screenshots/polished-map-global-terminal-outside.png)
Save that as **maps/GlobalTerminalOutside.blk**.
Next, open **maps/GoldenrodCity.blk**; its 20x18 size should be filled in automatically, but you'll need to manually pick the `johto_modern` tileset. Edit its west side to neatly connect with the Global Terminal:
-![maps/GoldenrodCity.blk](screenshots/polished-map-goldenrod-city.png)
+[![maps/GoldenrodCity.blk](screenshots/polished-map-goldenrod-city.png)](screenshots/polished-map-goldenrod-city.png)
Be sure to save your changes.
@@ -48,7 +48,7 @@ Be sure to save your changes.
Now create another new map, 9 blocks wide and 6 blocks high, using the `radio_tower` tileset. Then draw its blocks like this:
-![maps/GlobalTerminal1F.blk](screenshots/polished-map-global-terminal-1f.png)
+[![maps/GlobalTerminal1F.blk](screenshots/polished-map-global-terminal-1f.png)](screenshots/polished-map-global-terminal-1f.png)
Save that as **maps/GlobalTerminal1F.blk**.
@@ -84,7 +84,7 @@ Edit [constants/map_constants.asm](../blob/master/constants/map_constants.asm):
...
+ newgroup
-
++
+ map_const GLOBAL_TERMINAL_OUTSIDE, 10, 18
+ map_const GLOBAL_TERMINAL_1F, 9, 6
```