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authorRangi <remy.oukaour+rangi42@gmail.com>2018-06-23 19:38:36 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2018-06-23 19:38:36 -0400
commit6dd1eaccc560be0cf4c1b79ec81f6e85fdae25df (patch)
treed93f0df8cbb1b60c7919fd4841ca243a6c15fafa
parent78e9117e37c7c4758d42a3819f8ca739b7267fcd (diff)
TOC
-rw-r--r--Expand-tilesets-from-192-tiles-to-249.md11
1 files changed, 10 insertions, 1 deletions
diff --git a/Expand-tilesets-from-192-tiles-to-249.md b/Expand-tilesets-from-192-tiles-to-249.md
index aef3162..08319b8 100644
--- a/Expand-tilesets-from-192-tiles-to-249.md
+++ b/Expand-tilesets-from-192-tiles-to-249.md
@@ -7,7 +7,16 @@ VRAM is divided into six areas, each 128 tiles large. The bottom-left and bottom
It's fairly simple to use $E0 to $FF for 32 more map tiles. We can also use $60 to $78 by moving the handful of necessary text tiles into the main font area. It's technically possible to use $79 to $7E as well, leaving only $7F for the space character, but the procedure is more complicated.
-## TOC
+## Contents
+
+- [1. Load tile graphics into three more VRAM rows](#1-load-tile-graphics-into-three-more-vram-rows)
+- [2. Update the tilesets' graphics](#2-update-the-tilesets-graphics)
+- [3. Update the tilesets' palette maps](#3-update-the-tilesets-palette-maps)
+- [4. Change which tiles hide sprites behind them](#4-change-which-tiles-hide-sprites-behind-them)
+- [5. Edit the font graphics](#5-edit-the-font-graphics)
+- [6. Don't load the deleted font graphics](#6-dont-load-the-deleted-font-graphics)
+- [7. Update the character set](#7-update-the-character-set)
+- [8. Change some hard-coded tile placements](#8-change-some-hard-coded-tile-placements)
## 1. Load tile graphics into three more VRAM rows