diff options
author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-08-19 23:56:22 -0400 |
---|---|---|
committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-08-19 23:56:22 -0400 |
commit | 74724e0f5c9847065fcb6e1f4f5b8fc3f76f353a (patch) | |
tree | c26a21d1f2a5702e0370c5ba7c2b6eadb9d443a1 | |
parent | f08af5fb85e667de81ccac61a4509b4cd85a47d2 (diff) |
Reorganize Dive tutorial outline
-rw-r--r-- | Dive.md | 26 |
1 files changed, 19 insertions, 7 deletions
@@ -14,6 +14,8 @@ TODO ## 1. Start to prepare the Dive move +Refer to [this tutorial](Add-a-new-move). + - constants/move_constants.asm - data/moves/names.asm - data/moves/descriptions.asm @@ -52,6 +54,8 @@ TODO ## 5. Prepare the HM08 item +Refer to [this tutorial](Add-a-new-TM-or-HM). + - constants/item_constants.asm - data/items/names.asm - data/items/attributes.asm @@ -69,6 +73,8 @@ TODO ## 7. Start to prepare the Dive field move effect +Refer to [this tutorial](Add-a-new-field-move-effect). + - constants/menu_constants.asm - data/mon_menu.asm - engine/menus/start_menu.asm @@ -105,6 +111,8 @@ TODO ## 13. Design a sprite for swimming underwater +Refer to [this tutorial](Add-a-new-overworld-sprite). + - gfx/sprites/dive.png - constants/sprite_constants.asm - data/sprites/sprites.asm @@ -122,6 +130,8 @@ TODO ## 15. Start creating a unique tileset for underwater maps +Refer to [this tutorial](Add-a-new-tileset). + - constants/tileset_constants.asm - gfx/tilesets/underwater.png - gfx/tilesets/underwater_palette_map.asm @@ -137,7 +147,13 @@ TODO - engine/events/overworld.asm (again) -## 17. Animate underwater seaweed and bubbles +## 17. Fix bugs that affect the Dive features + +- engine/overworld/overworld.asm +- home/map.asm + + +## 18. Animate underwater seaweed and bubbles - gfx/tilesets/bubble/1.png - gfx/tilesets/bubble/2.png @@ -157,12 +173,6 @@ TODO - engine/gfx/color.asm -## 18. Fix bugs that affect the Dive features - -- engine/overworld/overworld.asm -- home/map.asm - - ## 19. Receive HM08 Dive and explain it - constants/event_flags.asm @@ -181,6 +191,8 @@ TODO ## 21. Add a map with Dive spots +Refer to [this tutorial](Add-a-new-map-object-movement-behavior). + - maps/Route41.blk - maps/Route41.asm - maps/Route41Underwater.blk |