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authorFieryMewtwo <77066742+FieryMewtwo@users.noreply.github.com>2021-08-27 13:13:59 -0400
committerFieryMewtwo <77066742+FieryMewtwo@users.noreply.github.com>2021-08-27 13:13:59 -0400
commit78a3e4abcb56dca603e20639e34a12302e5bdae0 (patch)
treea4ad11758018ea556a48201e3a2dd9c724f02012
parente8fd7f149348f3ebe79a54a00c9994fe4cc4752a (diff)
Updated Adding items that act like HMs (markdown)
-rw-r--r--Adding-items-that-act-like-HMs.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Adding-items-that-act-like-HMs.md b/Adding-items-that-act-like-HMs.md
index 61a33b6..91f880b 100644
--- a/Adding-items-that-act-like-HMs.md
+++ b/Adding-items-that-act-like-HMs.md
@@ -82,7 +82,7 @@ First, skip loading the Pokémon's name. At best this finds the first Pokémon t
```Diff
Script_Cut:
- callasm GetPartyNickname
- writetext Text_UsedCut
+ writetext UseCutText
```
Then, we can change the text to be a bit more neutral. `Text_UsedCut` points to `UnknownText_0x1c05dd` in [data/text/common_2.asm](../blob/master/data/text/common_2.asm):