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author | LV <lucasverse@outlook.com> | 2021-06-28 16:51:14 +0100 |
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committer | LV <lucasverse@outlook.com> | 2021-06-28 16:51:14 +0100 |
commit | 799315e890190ea3d1617c895fa85a94641180bc (patch) | |
tree | 4ac9770c0a5cd5b03f5ebcf86662204996bf3e1a | |
parent | 1716b45c23ff6b75371459417f9af8d6f64334fb (diff) |
Updated Tutorials (markdown)
-rw-r--r-- | Tutorials.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Tutorials.md b/Tutorials.md index 86c148d..7ac979f 100644 --- a/Tutorials.md +++ b/Tutorials.md @@ -185,6 +185,7 @@ Feel free to contribute one of these! - Bill calls to switch boxes when one is full - Let Pokémon use HM moves just by being compatible with them (from [Coral](https://hax.iimarckus.org/post/45725/)) - Nuzlocke mode (an in-game enforced [Nuzlocke Challenge](https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge)) + - Show metric units - Code tweaks - Move standing+walking sprites to VRAM0, standing-only sprites to VRAM1; allocate 1:E0-FF for the map name sign; allocate 1:80-DF for more map tiles; add Polished Map support - Show more than two Pokédex pages |