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authorLV <lucasverse@outlook.com>2021-06-28 16:51:14 +0100
committerLV <lucasverse@outlook.com>2021-06-28 16:51:14 +0100
commit799315e890190ea3d1617c895fa85a94641180bc (patch)
tree4ac9770c0a5cd5b03f5ebcf86662204996bf3e1a
parent1716b45c23ff6b75371459417f9af8d6f64334fb (diff)
Updated Tutorials (markdown)
-rw-r--r--Tutorials.md1
1 files changed, 1 insertions, 0 deletions
diff --git a/Tutorials.md b/Tutorials.md
index 86c148d..7ac979f 100644
--- a/Tutorials.md
+++ b/Tutorials.md
@@ -185,6 +185,7 @@ Feel free to contribute one of these!
- Bill calls to switch boxes when one is full
- Let Pokémon use HM moves just by being compatible with them (from [Coral](https://hax.iimarckus.org/post/45725/))
- Nuzlocke mode (an in-game enforced [Nuzlocke Challenge](https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge))
+ - Show metric units
- Code tweaks
- Move standing+walking sprites to VRAM0, standing-only sprites to VRAM1; allocate 1:E0-FF for the map name sign; allocate 1:80-DF for more map tiles; add Polished Map support
- Show more than two Pokédex pages