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authorRangi <remy.oukaour+rangi42@gmail.com>2018-07-14 19:12:42 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2018-07-14 19:12:42 -0400
commit845077a1521243d3337ae38cfa26551d10e8d561 (patch)
tree5d1d5e948da279209e0df41ebe6245e7ab3daf81
parent969e8df970131c0ecfed65ed23be282bb1bc4849 (diff)
Rename
-rw-r--r--Puddles-that-splash-when-you-walk.md (renamed from Puddles-that-splash-the-way-tall-grass-rustles.md)2
-rw-r--r--Tutorials.md2
2 files changed, 2 insertions, 2 deletions
diff --git a/Puddles-that-splash-the-way-tall-grass-rustles.md b/Puddles-that-splash-when-you-walk.md
index fb80b35..fdd0a4d 100644
--- a/Puddles-that-splash-the-way-tall-grass-rustles.md
+++ b/Puddles-that-splash-when-you-walk.md
@@ -1,4 +1,4 @@
-Gen 3 introduced all kinds of overworld effects: footprints in sand, rain and lightning, reflections in water, splashing in puddles... Most of those are difficult or impossible with the GameBoy Color hardware, but we can achieve decent splashing puddles, including visible water droplets and a splashing noise.
+Gen 3 introduced all kinds of overworld effects: footprints in sand, rain and lightning, reflections in water, splashing in puddles... Most of those are difficult or impossible with the GameBoy Color hardware, but we can achieve decent splashing puddles, including visible water droplets and a splashing noise. They'll be similar to the tall grass that rustles when you walk on it.
## Contents
diff --git a/Tutorials.md b/Tutorials.md
index 334d2b2..f3f9450 100644
--- a/Tutorials.md
+++ b/Tutorials.md
@@ -50,7 +50,7 @@ Tutorials may use diff syntax to show edits:
- [Infinitely reusable TMs](Infinitely-reusable-TMs)
- [Automatically reuse Repel](Automatically-reuse-Repel)
- [Running Shoes](Running-Shoes)
-- [Puddles that splash the way tall grass rustles](Puddles-that-splash-the-way-tall-grass-rustles)
+- [Puddles that splash when you walk](Puddles-that-splash-when-you-walk)
**To do:** *(feel free to contribute one of these!)*