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authorTh-eo <42318572+Th-eo@users.noreply.github.com>2019-11-17 23:40:17 +0100
committerTh-eo <42318572+Th-eo@users.noreply.github.com>2019-11-17 23:40:17 +0100
commit8ca0aa915754d366536e4344098312acd7de8595 (patch)
tree3df42ab91a0a4763e15e56c3a8ed24f510b3ac57
parenta5fc56f888fa9783028ecc7e3791f533a1571550 (diff)
typo
-rw-r--r--Expand-the-Town-Map-tileset.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Expand-the-Town-Map-tileset.md b/Expand-the-Town-Map-tileset.md
index 52bce26..00e8c8d 100644
--- a/Expand-the-Town-Map-tileset.md
+++ b/Expand-the-Town-Map-tileset.md
@@ -12,7 +12,7 @@
The Pokégear graphics are right after the Town Map graphics in VRAM, and they have a couple of unused tiles. Plus [gfx/pokegear/town_map_palette_map.asm](../blob/master/gfx/pokegear/town_map_palette_map.asm) already assigns palettes to them both. It's fairly simple to combine them into a single tileset.
-First, edit [gfx/pokegear/town_map.png](../blob/master/gfx/pokegear/town_map.png), appendng the [gfx/pokegear/pokegear.png](../blob/master/gfx/pokegear/pokegear.png) tiles to it:
+First, edit [gfx/pokegear/town_map.png](../blob/master/gfx/pokegear/town_map.png), appending the [gfx/pokegear/pokegear.png](../blob/master/gfx/pokegear/pokegear.png) tiles to it:
![gfx/pokegear/town_map.png](screenshots/combined_gfx-pokegear-town_map.png)