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author | Th-eo <42318572+Th-eo@users.noreply.github.com> | 2019-11-17 23:40:17 +0100 |
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committer | Th-eo <42318572+Th-eo@users.noreply.github.com> | 2019-11-17 23:40:17 +0100 |
commit | 8ca0aa915754d366536e4344098312acd7de8595 (patch) | |
tree | 3df42ab91a0a4763e15e56c3a8ed24f510b3ac57 | |
parent | a5fc56f888fa9783028ecc7e3791f533a1571550 (diff) |
typo
-rw-r--r-- | Expand-the-Town-Map-tileset.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Expand-the-Town-Map-tileset.md b/Expand-the-Town-Map-tileset.md index 52bce26..00e8c8d 100644 --- a/Expand-the-Town-Map-tileset.md +++ b/Expand-the-Town-Map-tileset.md @@ -12,7 +12,7 @@ The Pokégear graphics are right after the Town Map graphics in VRAM, and they have a couple of unused tiles. Plus [gfx/pokegear/town_map_palette_map.asm](../blob/master/gfx/pokegear/town_map_palette_map.asm) already assigns palettes to them both. It's fairly simple to combine them into a single tileset. -First, edit [gfx/pokegear/town_map.png](../blob/master/gfx/pokegear/town_map.png), appendng the [gfx/pokegear/pokegear.png](../blob/master/gfx/pokegear/pokegear.png) tiles to it: +First, edit [gfx/pokegear/town_map.png](../blob/master/gfx/pokegear/town_map.png), appending the [gfx/pokegear/pokegear.png](../blob/master/gfx/pokegear/pokegear.png) tiles to it:  |