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| author | MasterDriverRex <53700965+MasterDriverRex@users.noreply.github.com> | 2021-05-24 15:55:32 +1000 |
|---|---|---|
| committer | MasterDriverRex <53700965+MasterDriverRex@users.noreply.github.com> | 2021-05-24 15:55:32 +1000 |
| commit | 8f4b56dfd9c68a314443a408f68144c8b55c2264 (patch) | |
| tree | d5ed3268a21b4e5f55a0cb884d05a5d657775b85 | |
| parent | 7b1db8e792c20f66bdf5783e96e7198e22308309 (diff) | |
Replaced "unknowntext" thingy with actual text in code.
| -rw-r--r-- | Lose-money-proportional-to-badges-and-level.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Lose-money-proportional-to-badges-and-level.md b/Lose-money-proportional-to-badges-and-level.md index bca9b78..0cb748d 100644 --- a/Lose-money-proportional-to-badges-and-level.md +++ b/Lose-money-proportional-to-badges-and-level.md @@ -15,7 +15,7 @@ In RBY, GSC, and RSE, if you lost a battle you would simply lose half of your mo Edit [data/text/common_2.asm](../blob/master/data/text/common_2.asm): ```diff - UnknownText_0x1c0a4e:: + _WhitedOutText:: text "<PLAYER> is out of" line "useable #MON!" |
