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authorRangi <remy.oukaour+rangi42@gmail.com>2018-10-21 14:34:19 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2018-10-21 14:34:19 -0400
commit9853be14491b8e4dddf54ba03069fa34cd47630e (patch)
treed9b015195c0142ba4961aa906d304604e827dd8c
parentc9fd2acebf263754ec73937ff5f0943d7375e8c2 (diff)
EvoStoneEffect
-rw-r--r--Add-a-new-TM-or-HM.md2
-rw-r--r--Add-a-new-fishing-rod.md2
-rw-r--r--Add-a-new-item.md (renamed from Add-different-kinds-of-new-items.md)2
-rw-r--r--Replace-stat-experience-with-EVs.md2
-rw-r--r--Tutorials.md2
5 files changed, 5 insertions, 5 deletions
diff --git a/Add-a-new-TM-or-HM.md b/Add-a-new-TM-or-HM.md
index e47115c..7c0aa89 100644
--- a/Add-a-new-TM-or-HM.md
+++ b/Add-a-new-TM-or-HM.md
@@ -58,7 +58,7 @@ The `add_tm` and `add_hm` macros simultaneously define the next item constant (`
## 2. Define standard item data
-First of all, unlike [regular items](Add-different-kinds-of-new-items), we don't need to edit [data/items/descriptions.asm](../blob/master/data/items/descriptions.asm) or [data/items/item_effects.asm](../blob/master/data/items/item_effects.asm). The `ItemDescriptions` table already has dummy "?" descriptions for all the items from TM01 and up; and the `ItemEffects` table ends right before TM01 (since TMs and HMs don't use those effects anyway).
+First of all, unlike [regular items](Add-a-new-item), we don't need to edit [data/items/descriptions.asm](../blob/master/data/items/descriptions.asm) or [data/items/item_effects.asm](../blob/master/data/items/item_effects.asm). The `ItemDescriptions` table already has dummy "?" descriptions for all the items from TM01 and up; and the `ItemEffects` table ends right before TM01 (since TMs and HMs don't use those effects anyway).
Edit [data/items/names.asm](../blob/master/data/items/names.asm):
diff --git a/Add-a-new-fishing-rod.md b/Add-a-new-fishing-rod.md
index eac04b9..5d4727c 100644
--- a/Add-a-new-fishing-rod.md
+++ b/Add-a-new-fishing-rod.md
@@ -11,7 +11,7 @@ This tutorial is for how to add a new fishing rod. As an example, we'll add a Ma
## 1. Create the new Rod item
-Follow [the tutorial to add a new item](Add-different-kinds-of-new-items) to create the Master Rod. Replace `ITEM_88` with `MASTER_ROD`, and give it a name, description, and attributes (`0, HELD_NONE, 0, CANT_TOSS, KEY_ITEM, ITEMMENU_CLOSE, ITEMMENU_NOUSE`). (`ITEM_88` is not in `TimeCapsule_CatchRateItems`.)
+Follow [the tutorial to add a new item](Add-a-new-item) to create the Master Rod. Replace `ITEM_88` with `MASTER_ROD`, and give it a name, description, and attributes (`0, HELD_NONE, 0, CANT_TOSS, KEY_ITEM, ITEMMENU_CLOSE, ITEMMENU_NOUSE`). (`ITEM_88` is not in `TimeCapsule_CatchRateItems`.)
## 2. Define the item effect
diff --git a/Add-different-kinds-of-new-items.md b/Add-a-new-item.md
index 9d4d30f..3ce09a9 100644
--- a/Add-different-kinds-of-new-items.md
+++ b/Add-a-new-item.md
@@ -340,7 +340,7 @@ Then it's time to implement the specific Pokémon-catching effect. Edit [engine/
A Mist Stone is a rumored item from Gen 1 that evolves Pokémon into "PokéGods". A more realistic function would be to evolve Pokémon like Machoke or Haunter that otherwise require trading, which can be inconvenient.
-First, add the essential data. Replace `ITEM_64` with `MIST_STONE`; give it a name, description, and attributes (`2100, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_PARTY, ITEMMENU_NOUSE`); give it the `PokeBallEffect`; and remove `ITEM_64` from `TimeCapsule_CatchRateItems`.
+First, add the essential data. Replace `ITEM_64` with `MIST_STONE`; give it a name, description, and attributes (`2100, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_PARTY, ITEMMENU_NOUSE`); give it the `EvoStoneEffect`; and remove `ITEM_64` from `TimeCapsule_CatchRateItems`.
That's actually all you need to do for the item itself. Now as long as it's declared to evolve a Pokémon, it will do so correctly.
diff --git a/Replace-stat-experience-with-EVs.md b/Replace-stat-experience-with-EVs.md
index fd0043f..ef24100 100644
--- a/Replace-stat-experience-with-EVs.md
+++ b/Replace-stat-experience-with-EVs.md
@@ -664,7 +664,7 @@ Then edit [main.asm](../blob/master/main.asm):
## 10. Add Zinc to boost Special Defense EVs
-Now that Calcium only boosts Special Attack EVs, we need Zinc for Special Defense. Follow [this tutorial](Add-different-kinds-of-new-items) to add a new item.
+Now that Calcium only boosts Special Attack EVs, we need Zinc for Special Defense. Follow [this tutorial](Add-a-new-item) to add a new item.
First, add the essential data. Replace `ITEM_89` with `ZINC`; give it a name, description, and attributes (`9800, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_PARTY, ITEMMENU_NOUSE`); and give it the `VitaminEffect`. (`ITEM_89` is not in `TimeCapsule_CatchRateItems`.)
diff --git a/Tutorials.md b/Tutorials.md
index 5751d57..f0eb09d 100644
--- a/Tutorials.md
+++ b/Tutorials.md
@@ -17,7 +17,7 @@ Tutorials may use diff syntax to show edits:
- [Move (up to 254)](Add-a-new-move)
- [Move effect](Add-a-new-move-effect)
- [Field move effect](Add-a-new-field-move-effect)
-- [Item (up to 254)](Add-different-kinds-of-new-items)
+- [Item (up to 254, with various effects)](Add-a-new-item)
- [TM or HM (up to 120)](Add-a-new-TM-or-HM)
- [Party menu icon (up to 254)](Add-a-new-party-menu-icon)
- [Overworld sprite](Add-a-new-overworld-sprite)