diff options
| author | IIMarckus <iimarckus@gmail.com> | 2012-11-13 16:03:08 -0700 |
|---|---|---|
| committer | IIMarckus <iimarckus@gmail.com> | 2012-11-13 16:03:08 -0700 |
| commit | 997a82568a31caea1a7e000c40b0540c19e99ae7 (patch) | |
| tree | 2f995363b64b17a9629efb0cd7d478599b57388b | |
| parent | 7f1bb6fdce009b43acfeb0d2d5c4d571caa6738d (diff) | |
Add <hr> to visually separate different animations.
| -rw-r--r-- | RGBY/Battle_Animations/Subanimation_List.mdwn | 170 |
1 files changed, 85 insertions, 85 deletions
diff --git a/RGBY/Battle_Animations/Subanimation_List.mdwn b/RGBY/Battle_Animations/Subanimation_List.mdwn index 28c8a51..20408eb 100644 --- a/RGBY/Battle_Animations/Subanimation_List.mdwn +++ b/RGBY/Battle_Animations/Subanimation_List.mdwn @@ -3,14 +3,14 @@ * Subanimation 0x00, Type: 2, Num. Frame Blocks: 1 * Used By: POISON\_STING * Frame Block ID: 0x01, X: 120, Y: 40, Mode: 0 - +<hr> * Tileset 0 * [[01.gif]] * Subanimation 0x01, Type: 2, Num. Frame Blocks: 2 * Used By: POUND DOUBLESLAP PAY\_DAY VINE\_WHIP DOUBLE\_KICK TWINEEDLE PIN\_MISSILE PECK SUBMISSION SOLARBEAM RAGE MIRROR\_MOVE KINESIS STRUGGLE * Frame Block ID: 0x01, X: 112, Y: 32, Mode: 0 * Frame Block ID: 0x01, X: 128, Y: 48, Mode: 0 - +<hr> * Tileset 0 * [[02.gif]] * Subanimation 0x02, Type: 2, Num. Frame Blocks: 3 @@ -18,7 +18,7 @@ * Frame Block ID: 0x01, X: 136, Y: 32, Mode: 0 * Frame Block ID: 0x01, X: 104, Y: 40, Mode: 0 * Frame Block ID: 0x01, X: 120, Y: 48, Mode: 0 - +<hr> * Tileset 0 * [[03.gif]] * Subanimation 0x03, Type: 2, Num. Frame Blocks: 4 @@ -27,7 +27,7 @@ * Frame Block ID: 0x01, X: 128, Y: 32, Mode: 0 * Frame Block ID: 0x01, X: 128, Y: 40, Mode: 0 * Frame Block ID: 0x01, X: 128, Y: 48, Mode: 0 - +<hr> * Tileset 1 * [[04.gif]] * Subanimation 0x04, Type: 2, Num. Frame Blocks: 3 @@ -35,13 +35,13 @@ * Frame Block ID: 0x02, X: 104, Y: 48, Mode: 0 * Frame Block ID: 0x02, X: 120, Y: 32, Mode: 0 * Frame Block ID: 0x02, X: 128, Y: 16, Mode: 0 - +<hr> * Tileset 1 * [[05.gif]] * Subanimation 0x05, Type: 2, Num. Frame Blocks: 1 * Used By: STOMP HEADBUTT HORN\_ATTACK HORN\_DRILL SONICBOOM SKULL\_BASH CRABHAMMER * Frame Block ID: 0x02, X: 120, Y: 32, Mode: 0 - +<hr> * Tileset 0 * [[06.gif]] * Subanimation 0x06, Type: 0, Num. Frame Blocks: 11 @@ -57,7 +57,7 @@ * Frame Block ID: 0x03, X: 104, Y: 32, Mode: 0 * Frame Block ID: 0x03, X: 112, Y: 41, Mode: 0 * Frame Block ID: 0x03, X: 120, Y: 50, Mode: 0 - +<hr> * Tileset 0 * [[07.gif]] * Subanimation 0x07, Type: 0, Num. Frame Blocks: 11 @@ -73,7 +73,7 @@ * Frame Block ID: 0x03, X: 104, Y: 40, Mode: 0 * Frame Block ID: 0x03, X: 112, Y: 45, Mode: 0 * Frame Block ID: 0x03, X: 120, Y: 50, Mode: 0 - +<hr> * Tileset 0 * [[08.gif]] * Subanimation 0x08, Type: 0, Num. Frame Blocks: 11 @@ -89,7 +89,7 @@ * Frame Block ID: 0x03, X: 104, Y: 48, Mode: 0 * Frame Block ID: 0x03, X: 112, Y: 49, Mode: 0 * Frame Block ID: 0x03, X: 120, Y: 50, Mode: 0 - +<hr> * Tileset 0 * [[09.gif]] * Subanimation 0x09, Type: 0, Num. Frame Blocks: 4 @@ -98,7 +98,7 @@ * Frame Block ID: 0x04, X: 120, Y: 56, Mode: 4 * Frame Block ID: 0x03, X: 120, Y: 56, Mode: 4 * Frame Block ID: 0x05, X: 120, Y: 56, Mode: 4 - +<hr> * Tileset 0 * [[0A.gif]] * Subanimation 0x0A, Type: 2, Num. Frame Blocks: 6 @@ -109,7 +109,7 @@ * Frame Block ID: 0x09, X: 108, Y: 44, Mode: 0 * Frame Block ID: 0x0A, X: 104, Y: 40, Mode: 0 * Frame Block ID: 0x0A, X: 104, Y: 40, Mode: 0 - +<hr> * Tileset 0 * [[0B.gif]] * Subanimation 0x0B, Type: 0, Num. Frame Blocks: 4 @@ -118,7 +118,7 @@ * Frame Block ID: 0x03, X: 96, Y: 64, Mode: 0 * Frame Block ID: 0x03, X: 88, Y: 88, Mode: 0 * Frame Block ID: 0x03, X: 80, Y: 64, Mode: 0 - +<hr> * Tileset 1 * [[0C.gif]] * Subanimation 0x0C, Type: 2, Num. Frame Blocks: 3 @@ -126,7 +126,7 @@ * Frame Block ID: 0x0C, X: 104, Y: 56, Mode: 0 * Frame Block ID: 0x0C, X: 120, Y: 56, Mode: 0 * Frame Block ID: 0x0C, X: 136, Y: 56, Mode: 0 - +<hr> * Tileset 1 * [[0D.gif]] * Subanimation 0x0D, Type: 2, Num. Frame Blocks: 6 @@ -137,7 +137,7 @@ * Frame Block ID: 0x0C, X: 120, Y: 40, Mode: 0 * Frame Block ID: 0x0C, X: 136, Y: 56, Mode: 2 * Frame Block ID: 0x0C, X: 136, Y: 40, Mode: 0 - +<hr> * Tileset 1 * [[0E.gif]] * Subanimation 0x0E, Type: 2, Num. Frame Blocks: 9 @@ -151,7 +151,7 @@ * Frame Block ID: 0x0C, X: 136, Y: 56, Mode: 2 * Frame Block ID: 0x0C, X: 136, Y: 40, Mode: 2 * Frame Block ID: 0x0C, X: 136, Y: 24, Mode: 0 - +<hr> * Tileset 0 * [[0F.gif]] * Subanimation 0x0F, Type: 2, Num. Frame Blocks: 12 @@ -168,7 +168,7 @@ * Frame Block ID: 0x29, X: 104, Y: 32, Mode: 2 * Frame Block ID: 0x29, X: 112, Y: 40, Mode: 2 * Frame Block ID: 0x29, X: 120, Y: 48, Mode: 0 - +<hr> * Tileset 1 * [[10.gif]] * Subanimation 0x10, Type: 4, Num. Frame Blocks: 8 @@ -181,7 +181,7 @@ * Frame Block ID: 0x2E, X: 88, Y: 72, Mode: 0 * Frame Block ID: 0x2D, X: 96, Y: 64, Mode: 0 * Frame Block ID: 0x2E, X: 104, Y: 48, Mode: 0 - +<hr> * Tileset 1 * [[11.gif]] * Subanimation 0x11, Type: 2, Num. Frame Blocks: 12 @@ -198,7 +198,7 @@ * Frame Block ID: 0x0C, X: 128, Y: 64, Mode: 0 * Frame Block ID: 0x0B, X: 128, Y: 64, Mode: 0 * Frame Block ID: 0x0C, X: 128, Y: 64, Mode: 0 - +<hr> * Tileset 0 * [[12\_0.gif]] * Tileset 1 @@ -214,7 +214,7 @@ * Frame Block ID: 0x17, X: 124, Y: 40, Mode: 0 * Frame Block ID: 0x17, X: 138, Y: 40, Mode: 0 * Frame Block ID: 0x17, X: 152, Y: 48, Mode: 0 - +<hr> * Tileset 1 * [[13.gif]] * Subanimation 0x13, Type: 4, Num. Frame Blocks: 6 @@ -225,7 +225,7 @@ * Frame Block ID: 0x30, X: 104, Y: 32, Mode: 0 * Frame Block ID: 0x30, X: 112, Y: 32, Mode: 0 * Frame Block ID: 0x30, X: 120, Y: 32, Mode: 0 - +<hr> * Tileset 1 * [[14.gif]] * Subanimation 0x14, Type: 2, Num. Frame Blocks: 9 @@ -239,14 +239,14 @@ * Frame Block ID: 0x31, X: 128, Y: 48, Mode: 4 * Frame Block ID: 0x31, X: 128, Y: 56, Mode: 4 * Frame Block ID: 0x31, X: 128, Y: 64, Mode: 0 - +<hr> * Tileset 1 * [[15.gif]] * Subanimation 0x15, Type: 1, Num. Frame Blocks: 2 * Used By: ROAR SONICBOOM * Frame Block ID: 0x35, X: 64, Y: 72, Mode: 0 * Frame Block ID: 0x35, X: 57, Y: 72, Mode: 0 - +<hr> * Tileset 0 * [[16.gif]] * Subanimation 0x16, Type: 2, Num. Frame Blocks: 12 @@ -263,7 +263,7 @@ * Frame Block ID: 0x2A, X: 96, Y: 64, Mode: 4 * Frame Block ID: 0x2C, X: 104, Y: 16, Mode: 2 * Frame Block ID: 0x2C, X: 104, Y: 16, Mode: 0 - +<hr> * Tileset 0 * [[17.gif]] * Subanimation 0x17, Type: 2, Num. Frame Blocks: 4 @@ -272,7 +272,7 @@ * Frame Block ID: 0x36, X: 112, Y: 36, Mode: 0 * Frame Block ID: 0x37, X: 112, Y: 28, Mode: 0 * Frame Block ID: 0x37, X: 136, Y: 28, Mode: 0 - +<hr> * Tileset 1 * [[18.gif]] * Subanimation 0x18, Type: 5, Num. Frame Blocks: 4 @@ -281,7 +281,7 @@ * Frame Block ID: 0x36, X: 112, Y: 36, Mode: 0 * Frame Block ID: 0x37, X: 112, Y: 28, Mode: 0 * Frame Block ID: 0x37, X: 136, Y: 28, Mode: 0 - +<hr> * Tileset 1 * [[19.gif]] * Subanimation 0x19, Type: 4, Num. Frame Blocks: 12 @@ -298,7 +298,7 @@ * Frame Block ID: 0x39, X: 112, Y: 32, Mode: 0 * Frame Block ID: 0x38, X: 120, Y: 32, Mode: 0 * Frame Block ID: 0x39, X: 120, Y: 32, Mode: 0 - +<hr> * Tileset 0 * [[1A.gif]] * Subanimation 0x1A, Type: 2, Num. Frame Blocks: 16 @@ -319,7 +319,7 @@ * Frame Block ID: 0x3F, X: 128, Y: 24, Mode: 0 * Frame Block ID: 0x3E, X: 128, Y: 24, Mode: 0 * Frame Block ID: 0x3F, X: 128, Y: 24, Mode: 0 - +<hr> * Tileset 1 * [[1B.gif]] * Subanimation 0x1B, Type: 4, Num. Frame Blocks: 4 @@ -328,7 +328,7 @@ * Frame Block ID: 0x40, X: 72, Y: 51, Mode: 0 * Frame Block ID: 0x40, X: 88, Y: 40, Mode: 0 * Frame Block ID: 0x40, X: 104, Y: 40, Mode: 0 - +<hr> * Tileset 1 * [[1C.gif]] * Subanimation 0x1C, Type: 2, Num. Frame Blocks: 3 @@ -336,7 +336,7 @@ * Frame Block ID: 0x41, X: 104, Y: 52, Mode: 0 * Frame Block ID: 0x41, X: 136, Y: 52, Mode: 0 * Frame Block ID: 0x41, X: 120, Y: 56, Mode: 0 - +<hr> * Tileset 0 * [[1D.gif]] * Subanimation 0x1D, Type: 5, Num. Frame Blocks: 15 @@ -356,13 +356,13 @@ * Frame Block ID: 0x25, X: 96, Y: 8, Mode: 4 * Frame Block ID: 0x25, X: 96, Y: 11, Mode: 4 * Frame Block ID: 0x25, X: 96, Y: 8, Mode: 3 - +<hr> * Tileset 0 * [[1E.gif]] * Subanimation 0x1E, Type: 0, Num. Frame Blocks: 1 * Used By: ROCK\_SLIDE * Frame Block ID: 0x25, X: 64, Y: 48, Mode: 0 - +<hr> * Tileset 1 * [[1F.gif]] * Subanimation 0x1F, Type: 4, Num. Frame Blocks: 5 @@ -372,14 +372,14 @@ * Frame Block ID: 0x0C, X: 80, Y: 72, Mode: 3 * Frame Block ID: 0x0C, X: 100, Y: 64, Mode: 3 * Frame Block ID: 0x0C, X: 120, Y: 56, Mode: 0 - +<hr> * Tileset 1 * [[20.gif]] * Subanimation 0x20, Type: 2, Num. Frame Blocks: 2 * Used By: FIRE\_BLAST * Frame Block ID: 0x42, X: 104, Y: 24, Mode: 0 * Frame Block ID: 0x43, X: 104, Y: 24, Mode: 0 - +<hr> * Tileset 0 * [[21\_0.gif]] * Tileset 1 @@ -389,7 +389,7 @@ * Frame Block ID: 0x44, X: 104, Y: 16, Mode: 0 * Frame Block ID: 0x45, X: 112, Y: 24, Mode: 0 * Frame Block ID: 0x46, X: 120, Y: 32, Mode: 2 - +<hr> * Tileset 0 * [[22\_0.gif]] * Tileset 1 @@ -407,42 +407,42 @@ * Frame Block ID: 0x47, X: 72, Y: 28, Mode: 0 * Frame Block ID: 0x47, X: 56, Y: 48, Mode: 0 * Frame Block ID: 0x47, X: 40, Y: 72, Mode: 0 - +<hr> * Tileset 0 * [[23.gif]] * Subanimation 0x23, Type: 2, Num. Frame Blocks: 2 * Used By: BIND WRAP THUNDER\_WAVE CLAMP CONSTRICT * Frame Block ID: 0x51, X: 96, Y: 40, Mode: 0 * Frame Block ID: 0x51, X: 98, Y: 40, Mode: 0 - +<hr> * Tileset 0 * [[24.gif]] * Subanimation 0x24, Type: 5, Num. Frame Blocks: 2 * Used By: UNKNOWN\_B8 UNKNOWN\_B9 * Frame Block ID: 0x51, X: 96, Y: 40, Mode: 0 * Frame Block ID: 0x51, X: 98, Y: 40, Mode: 0 - +<hr> * Tileset 0 * [[25.gif]] * Subanimation 0x25, Type: 3, Num. Frame Blocks: 2 * Used By: AMNESIA UNKNOWN\_BE * Frame Block ID: 0x52, X: 48, Y: 56, Mode: 0 * Frame Block ID: 0x52, X: 72, Y: 64, Mode: 0 - +<hr> * Tileset 0 * [[26.gif]] * Subanimation 0x26, Type: 0, Num. Frame Blocks: 2 * Used By: CONF\_ANIM * Frame Block ID: 0x52, X: 112, Y: 16, Mode: 0 * Frame Block ID: 0x52, X: 96, Y: 32, Mode: 0 - +<hr> * Tileset 0 * [[27.gif]] * Subanimation 0x27, Type: 5, Num. Frame Blocks: 2 * Used By: UNKNOWN\_BA UNKNOWN\_BB * Frame Block ID: 0x54, X: 112, Y: 16, Mode: 0 * Frame Block ID: 0x54, X: 96, Y: 32, Mode: 0 - +<hr> * Tileset 1 * [[28.gif]] * Subanimation 0x28, Type: 1, Num. Frame Blocks: 3 @@ -450,7 +450,7 @@ * Frame Block ID: 0x55, X: 72, Y: 48, Mode: 3 * Frame Block ID: 0x56, X: 72, Y: 48, Mode: 3 * Frame Block ID: 0x57, X: 72, Y: 48, Mode: 0 - +<hr> * Tileset 1 * [[29.gif]] * Subanimation 0x29, Type: 2, Num. Frame Blocks: 29 @@ -484,7 +484,7 @@ * Frame Block ID: 0x4C, X: 96, Y: 18, Mode: 3 * Frame Block ID: 0x4D, X: 96, Y: 16, Mode: 3 * Frame Block ID: 0x49, X: 114, Y: 32, Mode: 0 - +<hr> * Tileset 0 * [[2A.gif]] * Subanimation 0x2A, Type: 2, Num. Frame Blocks: 4 @@ -493,7 +493,7 @@ * Frame Block ID: 0x4F, X: 96, Y: 24, Mode: 0 * Frame Block ID: 0x50, X: 96, Y: 24, Mode: 0 * Frame Block ID: 0x50, X: 96, Y: 24, Mode: 0 - +<hr> * Tileset 1 * [[2B.gif]] * Subanimation 0x2B, Type: 2, Num. Frame Blocks: 11 @@ -509,7 +509,7 @@ * Frame Block ID: 0x10, X: 120, Y: 56, Mode: 0 * Frame Block ID: 0x11, X: 112, Y: 48, Mode: 0 * Frame Block ID: 0x11, X: 112, Y: 48, Mode: 0 - +<hr> * Tileset 0 * [[2C.gif]] * Subanimation 0x2C, Type: 2, Num. Frame Blocks: 12 @@ -526,7 +526,7 @@ * Frame Block ID: 0x15, X: 112, Y: 72, Mode: 0 * Frame Block ID: 0x16, X: 112, Y: 72, Mode: 0 * Frame Block ID: 0x16, X: 112, Y: 72, Mode: 0 - +<hr> * Tileset 0 * [[2D.gif]] * Subanimation 0x2D, Type: 3, Num. Frame Blocks: 6 @@ -537,7 +537,7 @@ * Frame Block ID: 0x47, X: 36, Y: 80, Mode: 0 * Frame Block ID: 0x47, X: 36, Y: 80, Mode: 0 * Frame Block ID: 0x47, X: 36, Y: 80, Mode: 0 - +<hr> * Tileset 0 * [[2E.gif]] * Subanimation 0x2E, Type: 1, Num. Frame Blocks: 14 @@ -556,7 +556,7 @@ * Frame Block ID: 0x75, X: 104, Y: 52, Mode: 4 * Frame Block ID: 0x1E, X: 56, Y: 56, Mode: 2 * Frame Block ID: 0x75, X: 112, Y: 48, Mode: 0 - +<hr> * Tileset 0 * [[2F.gif]] * Subanimation 0x2F, Type: 2, Num. Frame Blocks: 4 @@ -565,7 +565,7 @@ * Frame Block ID: 0x20, X: 104, Y: 56, Mode: 0 * Frame Block ID: 0x21, X: 104, Y: 48, Mode: 0 * Frame Block ID: 0x22, X: 104, Y: 40, Mode: 0 - +<hr> * Tileset 0 * [[30.gif]] * Subanimation 0x30, Type: 2, Num. Frame Blocks: 18 @@ -588,7 +588,7 @@ * Frame Block ID: 0x23, X: 120, Y: 56, Mode: 2 * Frame Block ID: 0x24, X: 136, Y: 64, Mode: 0 * Frame Block ID: 0x24, X: 136, Y: 64, Mode: 0 - +<hr> * Tileset 0 * [[31.gif]] * Subanimation 0x31, Type: 1, Num. Frame Blocks: 10 @@ -603,7 +603,7 @@ * Frame Block ID: 0x2F, X: 92, Y: 56, Mode: 0 * Frame Block ID: 0x2F, X: 96, Y: 48, Mode: 0 * Frame Block ID: 0x2F, X: 100, Y: 48, Mode: 0 - +<hr> * Tileset 0 * [[32\_0.gif]] * Tileset 1 @@ -614,7 +614,7 @@ * Frame Block ID: 0x47, X: 48, Y: 64, Mode: 0 * Frame Block ID: 0x47, X: 56, Y: 56, Mode: 0 * Frame Block ID: 0x47, X: 64, Y: 48, Mode: 0 - +<hr> * Tileset 1 * [[33.gif]] * Subanimation 0x33, Type: 1, Num. Frame Blocks: 6 @@ -625,7 +625,7 @@ * Frame Block ID: 0x34, X: 72, Y: 56, Mode: 0 * Frame Block ID: 0x58, X: 72, Y: 56, Mode: 0 * Frame Block ID: 0x34, X: 72, Y: 56, Mode: 0 - +<hr> * Tileset 1 * [[34.gif]] * Subanimation 0x34, Type: 1, Num. Frame Blocks: 21 @@ -651,7 +651,7 @@ * Frame Block ID: 0x48, X: 32, Y: 72, Mode: 0 * Frame Block ID: 0x49, X: 32, Y: 72, Mode: 0 * Frame Block ID: 0x5A, X: 32, Y: 72, Mode: 0 - +<hr> * Tileset 0 * [[35.gif]] * Subanimation 0x35, Type: 1, Num. Frame Blocks: 4 @@ -660,7 +660,7 @@ * Frame Block ID: 0x5C, X: 80, Y: 56, Mode: 3 * Frame Block ID: 0x5D, X: 100, Y: 40, Mode: 3 * Frame Block ID: 0x5E, X: 120, Y: 24, Mode: 0 - +<hr> * Tileset 0 * [[36.gif]] * Subanimation 0x36, Type: 2, Num. Frame Blocks: 8 @@ -673,7 +673,7 @@ * Frame Block ID: 0x61, X: 104, Y: 16, Mode: 0 * Frame Block ID: 0x62, X: 96, Y: 16, Mode: 0 * Frame Block ID: 0x62, X: 104, Y: 16, Mode: 0 - +<hr> * Tileset 0 * [[37.gif]] * Subanimation 0x37, Type: 1, Num. Frame Blocks: 10 @@ -688,7 +688,7 @@ * Frame Block ID: 0x65, X: 120, Y: 40, Mode: 0 * Frame Block ID: 0x65, X: 112, Y: 44, Mode: 0 * Frame Block ID: 0x65, X: 104, Y: 48, Mode: 0 - +<hr> * Tileset 0 * [[38.gif]] * Subanimation 0x38, Type: 2, Num. Frame Blocks: 16 @@ -709,7 +709,7 @@ * Frame Block ID: 0x66, X: 136, Y: 32, Mode: 4 * Frame Block ID: 0x66, X: 144, Y: 48, Mode: 4 * Frame Block ID: 0x67, X: 152, Y: 64, Mode: 0 - +<hr> * Tileset 0 * [[39\_0.gif]] * Tileset 1 @@ -718,7 +718,7 @@ * Subanimation 0x39, Type: 3, Num. Frame Blocks: 1 * Used By: None * Frame Block ID: 0x47, X: 36, Y: 76, Mode: 0 - +<hr> * Tileset 0 * [[3A.gif]] * Subanimation 0x3A, Type: 3, Num. Frame Blocks: 3 @@ -726,7 +726,7 @@ * Frame Block ID: 0x53, X: 48, Y: 56, Mode: 0 * Frame Block ID: 0x53, X: 40, Y: 56, Mode: 0 * Frame Block ID: 0x53, X: 32, Y: 64, Mode: 0 - +<hr> * Tileset 0 * [[3B.gif]] * Subanimation 0x3B, Type: 0, Num. Frame Blocks: 3 @@ -734,7 +734,7 @@ * Frame Block ID: 0x53, X: 112, Y: 16, Mode: 0 * Frame Block ID: 0x53, X: 104, Y: 40, Mode: 0 * Frame Block ID: 0x53, X: 96, Y: 32, Mode: 0 - +<hr> * Tileset 0 * [[3C\_0.gif]] * Tileset 1 @@ -749,7 +749,7 @@ * Frame Block ID: 0x59, X: 75, Y: 72, Mode: 3 * Frame Block ID: 0x59, X: 77, Y: 104, Mode: 3 * Frame Block ID: 0x59, X: 72, Y: 56, Mode: 0 - +<hr> * Tileset 0 * [[3D\_0.gif]] * Tileset 1 @@ -765,7 +765,7 @@ * Frame Block ID: 0x3F, X: 80, Y: 64, Mode: 0 * Frame Block ID: 0x3E, X: 80, Y: 64, Mode: 0 * Frame Block ID: 0x3F, X: 80, Y: 64, Mode: 0 - +<hr> * Tileset 1 * [[3E.gif]] * Subanimation 0x3E, Type: 4, Num. Frame Blocks: 18 @@ -788,7 +788,7 @@ * Frame Block ID: 0x02, X: 120, Y: 32, Mode: 0 * Frame Block ID: 0x34, X: 120, Y: 32, Mode: 0 * Frame Block ID: 0x02, X: 120, Y: 32, Mode: 0 - +<hr> * Tileset 1 * [[3F.gif]] * Subanimation 0x3F, Type: 3, Num. Frame Blocks: 18 @@ -811,7 +811,7 @@ * Frame Block ID: 0x68, X: 120, Y: 64, Mode: 0 * Frame Block ID: 0x68, X: 136, Y: 56, Mode: 0 * Frame Block ID: 0x68, X: 152, Y: 48, Mode: 0 - +<hr> * Tileset 1 * [[40.gif]] * Subanimation 0x40, Type: 2, Num. Frame Blocks: 6 @@ -822,7 +822,7 @@ * Frame Block ID: 0x17, X: 112, Y: 28, Mode: 0 * Frame Block ID: 0x17, X: 136, Y: 28, Mode: 0 * Frame Block ID: 0x17, X: 144, Y: 32, Mode: 0 - +<hr> * Tileset 1 * [[41.gif]] * Subanimation 0x41, Type: 4, Num. Frame Blocks: 5 @@ -832,7 +832,7 @@ * Frame Block ID: 0x03, X: 88, Y: 40, Mode: 0 * Frame Block ID: 0x03, X: 104, Y: 32, Mode: 0 * Frame Block ID: 0x03, X: 120, Y: 32, Mode: 0 - +<hr> * Tileset 1 * [[42.gif]] * Subanimation 0x42, Type: 2, Num. Frame Blocks: 3 @@ -840,7 +840,7 @@ * Frame Block ID: 0x48, X: 112, Y: 24, Mode: 0 * Frame Block ID: 0x49, X: 112, Y: 24, Mode: 0 * Frame Block ID: 0x5A, X: 112, Y: 24, Mode: 0 - +<hr> * Tileset 0 * [[43\_0.gif]] * Tileset 1 @@ -850,7 +850,7 @@ * Frame Block ID: 0x6A, X: 104, Y: 24, Mode: 0 * Frame Block ID: 0x6B, X: 112, Y: 32, Mode: 0 * Frame Block ID: 0x6C, X: 120, Y: 40, Mode: 0 - +<hr> * Tileset 1 * [[44.gif]] * Subanimation 0x44, Type: 1, Num. Frame Blocks: 12 @@ -867,7 +867,7 @@ * Frame Block ID: 0x69, X: 120, Y: 32, Mode: 0 * Frame Block ID: 0x69, X: 136, Y: 24, Mode: 0 * Frame Block ID: 0x69, X: 152, Y: 16, Mode: 0 - +<hr> * Tileset 0 * [[45.gif]] * Subanimation 0x45, Type: 1, Num. Frame Blocks: 4 @@ -876,7 +876,7 @@ * Frame Block ID: 0x6D, X: 80, Y: 56, Mode: 0 * Frame Block ID: 0x6D, X: 72, Y: 68, Mode: 0 * Frame Block ID: 0x6D, X: 88, Y: 64, Mode: 0 - +<hr> * Tileset 0 * [[46.gif]] * Subanimation 0x46, Type: 1, Num. Frame Blocks: 6 @@ -887,7 +887,7 @@ * Frame Block ID: 0x6D, X: 88, Y: 64, Mode: 0 * Frame Block ID: 0x6D, X: 40, Y: 52, Mode: 0 * Frame Block ID: 0x6D, X: 56, Y: 48, Mode: 0 - +<hr> * Tileset 0 * [[47.gif]] * Subanimation 0x47, Type: 1, Num. Frame Blocks: 3 @@ -895,7 +895,7 @@ * Frame Block ID: 0x06, X: 32, Y: 72, Mode: 0 * Frame Block ID: 0x07, X: 32, Y: 72, Mode: 0 * Frame Block ID: 0x08, X: 28, Y: 68, Mode: 0 - +<hr> * Tileset 0 * [[48.gif]] * Subanimation 0x48, Type: 0, Num. Frame Blocks: 6 @@ -906,7 +906,7 @@ * Frame Block ID: 0x03, X: 80, Y: 80, Mode: 4 * Frame Block ID: 0x05, X: 80, Y: 80, Mode: 4 * Frame Block ID: 0x03, X: 80, Y: 80, Mode: 3 - +<hr> * Tileset 0 * [[49.gif]] * Subanimation 0x49, Type: 0, Num. Frame Blocks: 4 @@ -915,13 +915,13 @@ * Frame Block ID: 0x03, X: 80, Y: 80, Mode: 4 * Frame Block ID: 0x05, X: 80, Y: 80, Mode: 4 * Frame Block ID: 0x03, X: 80, Y: 80, Mode: 3 - +<hr> * Tileset 0 * [[4A.gif]] * Subanimation 0x4A, Type: 0, Num. Frame Blocks: 1 * Used By: UNKNOWN\_AC * Frame Block ID: 0x04, X: 80, Y: 56, Mode: 3 - +<hr> * Tileset 0 * [[4B.gif]] * Subanimation 0x4B, Type: 0, Num. Frame Blocks: 3 @@ -929,7 +929,7 @@ * Frame Block ID: 0x06, X: 72, Y: 64, Mode: 0 * Frame Block ID: 0x07, X: 72, Y: 64, Mode: 0 * Frame Block ID: 0x08, X: 72, Y: 64, Mode: 0 - +<hr> * Tileset 0 * [[4C.gif]] * Subanimation 0x4C, Type: 3, Num. Frame Blocks: 8 @@ -942,7 +942,7 @@ * Frame Block ID: 0x6E, X: 40, Y: 88, Mode: 0 * Frame Block ID: 0x70, X: 40, Y: 88, Mode: 0 * Frame Block ID: 0x6E, X: 40, Y: 88, Mode: 0 - +<hr> * Tileset 1 * [[4D.gif]] * Subanimation 0x4D, Type: 1, Num. Frame Blocks: 6 @@ -953,13 +953,13 @@ * Frame Block ID: 0x33, X: 112, Y: 40, Mode: 0 * Frame Block ID: 0x32, X: 136, Y: 40, Mode: 0 * Frame Block ID: 0x33, X: 152, Y: 24, Mode: 0 - +<hr> * Tileset 1 * [[4E.gif]] * Subanimation 0x4E, Type: 2, Num. Frame Blocks: 1 * Used By: SEISMIC\_TOSS * Frame Block ID: 0x71, X: 112, Y: 32, Mode: 3 - +<hr> * Tileset 1 * [[4F.gif]] * Subanimation 0x4F, Type: 2, Num. Frame Blocks: 7 @@ -971,7 +971,7 @@ * Frame Block ID: 0x72, X: 112, Y: 8, Mode: 0 * Frame Block ID: 0x73, X: 112, Y: 8, Mode: 0 * Frame Block ID: 0x74, X: 112, Y: 8, Mode: 0 - +<hr> * Tileset 1 * [[50.gif]] * Subanimation 0x50, Type: 2, Num. Frame Blocks: 8 @@ -984,7 +984,7 @@ * Frame Block ID: 0x71, X: 112, Y: 24, Mode: 0 * Frame Block ID: 0x71, X: 112, Y: 32, Mode: 0 * Frame Block ID: 0x71, X: 112, Y: 40, Mode: 0 - +<hr> * Tileset 0 * [[51.gif]] * Subanimation 0x51, Type: 5, Num. Frame Blocks: 6 @@ -995,7 +995,7 @@ * Frame Block ID: 0x34, X: 112, Y: 48, Mode: 0 * Frame Block ID: 0x76, X: 112, Y: 48, Mode: 0 * Frame Block ID: 0x34, X: 112, Y: 48, Mode: 0 - +<hr> * Tileset 0 * [[52.gif]] * Subanimation 0x52, Type: 2, Num. Frame Blocks: 7 @@ -1007,7 +1007,7 @@ * Frame Block ID: 0x77, X: 96, Y: 64, Mode: 0 * Frame Block ID: 0x77, X: 92, Y: 56, Mode: 0 * Frame Block ID: 0x77, X: 88, Y: 64, Mode: 0 - +<hr> * Tileset 0 * [[53.gif]] * Subanimation 0x53, Type: 0, Num. Frame Blocks: 12 @@ -1024,7 +1024,7 @@ * Frame Block ID: 0x78, X: 112, Y: 41, Mode: 0 * Frame Block ID: 0x78, X: 120, Y: 50, Mode: 0 * Frame Block ID: 0x01, X: 116, Y: 46, Mode: 0 - +<hr> * Tileset 0 * [[54.gif]] * Subanimation 0x54, Type: 0, Num. Frame Blocks: 11 @@ -1040,7 +1040,7 @@ * Frame Block ID: 0x79, X: 104, Y: 32, Mode: 0 * Frame Block ID: 0x79, X: 112, Y: 41, Mode: 0 * Frame Block ID: 0x79, X: 120, Y: 50, Mode: 0 - +<hr> * Tileset 0 * [[55.gif]] * Subanimation 0x55, Type: 2, Num. Frame Blocks: 1 |
