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authorRangi <remy.oukaour+rangi42@gmail.com>2018-07-25 07:32:03 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2018-07-25 07:32:03 -0400
commit9a0113c8ce6da9ab5ddde1ef52f52636268344f1 (patch)
treeda11959b9cf3e1ea15a55bc3e3e0d502908da52d
parent34a76489af4643bc352f05df922e55f8afdc9d61 (diff)
1000 → 100
-rw-r--r--Replace-stat-experience-with-EVs.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Replace-stat-experience-with-EVs.md b/Replace-stat-experience-with-EVs.md
index ad65f5e..838cd65 100644
--- a/Replace-stat-experience-with-EVs.md
+++ b/Replace-stat-experience-with-EVs.md
@@ -421,7 +421,7 @@ Anyway, we've just replaced √*exp* in those formulas with simply *EV*.
This change has consequences for progressing through the game. Square roots are nonlinear, so early gains to stat experience were contributing relatively larger boosts to stats. But EVs are linear, so gaining 4 EVs will be just as beneficial no matter how many you already had.
-For example, 50 EVs are equivalent to 50² = 2,500 stat exp, and 100 EVs are equivalent to 1000² = 10,000 stat exp. But getting from 50 EVs to 100 takes the same effort as from 0 to 50, whereas getting from 2,500 to 10,000 stat exp means gaining another 7,500 stat exp: three times as much effort as the first 2,500.
+For example, 50 EVs are equivalent to 50² = 2,500 stat exp, and 100 EVs are equivalent to 100² = 10,000 stat exp. But getting from 50 EVs to 100 takes the same effort as from 0 to 50, whereas getting from 2,500 to 10,000 stat exp means gaining another 7,500 stat exp: three times as much effort as the first 2,500.
Eventually this won't matter, since the maximum 252 EVs or 65,535 stat exp both result in the same stats (252 / 4 = √65,535 / 4 = 63). But you may notice your Pokémon stats growing more slowly at first, and more quickly later on than you're used to.