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authorRangi <remy.oukaour+rangi42@gmail.com>2018-06-30 14:27:05 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2018-06-30 14:27:05 -0400
commit9f11721d734c0aac15db98f18f0776e46526c8f8 (patch)
tree046f1b133cffed9a14b053dfd34207a5a862183d
parentf0e04945a9e085ee63a52e96641954eebd2da19e (diff)
Smaller screenshot
-rw-r--r--Increase-Pokémon-sprite-animation-size.md4
-rw-r--r--Tutorials.md2
-rw-r--r--screenshots/broken-sprite-anim.pngbin1327 -> 1226 bytes
3 files changed, 3 insertions, 3 deletions
diff --git a/Increase-Pokémon-sprite-animation-size.md b/Increase-Pokémon-sprite-animation-size.md
index 9c95c03..96e5f01 100644
--- a/Increase-Pokémon-sprite-animation-size.md
+++ b/Increase-Pokémon-sprite-animation-size.md
@@ -28,11 +28,11 @@ This is because sprite animations have size limits:
- A 6x6-tile sprite (48x48 pixels) uses 6×6=36 tiles for its first frame, and can use another 36 for its animation tiles, for a total of 72 tiles
- A 7x7-tile sprite (56x56 pixels) uses 7×7=49 tiles for its first frame, and can use another 49 for its animation tiles, for a total of 98 tiles
-What are "animation tiles"? Well, all graphics are composed of 8x8-pixel tiles, and only a few of them change from one frame to the next. So animations are stored in a compressed form: every tile of the first frame is kept, but then there's only one copy of each unique tile for all its animation frames. So Haunter's animation gets stored like this:
+What are "animation tiles"? Well, all graphics are composed of 8x8-pixel tiles, and only a few of them change from one frame to the next. So animations are stored in a compressed form: every tile of the first frame is kept, but then there's only one copy of each unique tile for all its animation frames. For example, Haunter's animation gets stored like this:
![Screenshot](screenshots/haunter-anim-tiles.png)
-That takes up 56 tiles: 36 for the first frame, and 20 for the animation frames, which is within the 72-tile limit. But here's the edited animation:
+That takes up 56 tiles: 36 for the first frame, and 20 for the animation tiles, which is within the 72-tile limit. But here's the edited animation:
![Screenshot](screenshots/haunter-anim-tiles-edit.png)
diff --git a/Tutorials.md b/Tutorials.md
index fa9ef19..6e25aca 100644
--- a/Tutorials.md
+++ b/Tutorials.md
@@ -31,9 +31,9 @@ Tutorials may use diff syntax to show edits:
- [Expand tilesets from 192 to 255 tiles](Expand-tilesets-from-192-to-255-tiles)
- [Allow map tiles to appear above sprites (so NPCs can walk behind tiles) with `PRIORITY` colors](Allow-map-tiles-to-appear-above-sprites-\(so-NPCs-can-walk-behind-tiles\)-with-PRIORITY-colors)
+- [Increase Pokémon sprite animation size](Increase-Pokémon-sprite-animation-size)
- [Remove the 25% failure chance for AI status moves](Remove-the-25%25-failure-chance-for-AI-status-moves)
- [Colored trainer card badges](Colored-trainer-card-badges)
-- [Increase Pokémon sprite animation size](Increase-Pokémon-sprite-animation-size)
**Features from later generations:**
diff --git a/screenshots/broken-sprite-anim.png b/screenshots/broken-sprite-anim.png
index 982a9da..a861f95 100644
--- a/screenshots/broken-sprite-anim.png
+++ b/screenshots/broken-sprite-anim.png
Binary files differ