diff options
author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-09-01 22:25:25 -0400 |
---|---|---|
committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-09-01 22:25:25 -0400 |
commit | a15c2659fc21c0a6924bd681c04a87882cd9d714 (patch) | |
tree | ba565b9283d87c7f506b41c98093f2a13d6601ba | |
parent | 909a9f2c1acaa49be08b243d1470a7bf14560360 (diff) |
warp_event is explained by docs/map_event_scripts.md (or should be)
-rw-r--r-- | Add-a-new-map-and-landmark.md | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/Add-a-new-map-and-landmark.md b/Add-a-new-map-and-landmark.md index f453f20..966da9f 100644 --- a/Add-a-new-map-and-landmark.md +++ b/Add-a-new-map-and-landmark.md @@ -428,8 +428,6 @@ Writing event scripts is beyond the scope of this tutorial, but you can refer to You'll probably want a variety of NPCs in the Global Terminal, some from regions beyond Johto and Kanto, maybe with unique items and Pokémon to trade. It's a tall building, with room for more floors than just the one in this example. Or, of course, design your own map. :P -TODO: Explain `warp_event`. - ## 9. Include the block and script data |