diff options
| author | IIMarckus <iimarckus@gmail.com> | 2012-10-21 17:38:50 -0600 |
|---|---|---|
| committer | IIMarckus <iimarckus@gmail.com> | 2012-10-21 17:38:50 -0600 |
| commit | a893f3813891cfca17fcf93f5fa0ac6c8de04f33 (patch) | |
| tree | 9df4a4faa534d60d3134527e50acc50f44698f7c | |
| parent | 3af814839df02201694b127b3ad8b5160fa77452 (diff) | |
Fix previous
| -rw-r--r-- | RGBY/Scripting_Reference.mdwn | 169 |
1 files changed, 85 insertions, 84 deletions
diff --git a/RGBY/Scripting_Reference.mdwn b/RGBY/Scripting_Reference.mdwn index d5abdb3..c06c1e8 100644 --- a/RGBY/Scripting_Reference.mdwn +++ b/RGBY/Scripting_Reference.mdwn @@ -1,12 +1,12 @@ # Scripting Reference -## PLAY_CRY $13d0 +## PLAY\_CRY $13d0 1. select Mon ID: * ld a,xx 2. call $13d0 -## PRINT_BCD_NUMBER $15cd +## PRINT\_BCD\_NUMBER $15cd 1. select flags (bit 765) and length of number (low nybble): * ld c,xx @@ -16,18 +16,19 @@ * ld hl,hhll 4. call $15cd -| 7 | 6 | 5 | zero interpr. | print ¥ | -|:-:|:-:|:-:|:--------------|:-------:| -| 0 | 0 | 0 | 0 = zero | | -| 0 | 0 | 1 | 0 = zero | YES | -| 0 | 1 | 0 | 0 = zero | | -| 0 | 1 | 1 | 0 = zero | YES | -| 1 | 0 | 0 | 0 = space | | -| 1 | 0 | 1 | 0 = space | YES | -| 1 | 1 | 0 | 0 = nothing | | -| 1 | 1 | 1 | 0 = nothing | YES | +<table> +<thead><tr><th> 7 </th><th> 6 </th><th> 5 </th><th> zero interpr. </th><th> print ¥</th></tr></thead> +<tr><td> 0 </td><td> 0 </td><td> 0 </td><td> 0 = zero </td><td> </td></tr> +<tr><td> 0 </td><td> 0 </td><td> 1 </td><td> 0 = zero </td><td> YES </td></tr> +<tr><td> 0 </td><td> 1 </td><td> 0 </td><td> 0 = zero </td><td> </td></tr> +<tr><td> 0 </td><td> 1 </td><td> 1 </td><td> 0 = zero </td><td> YES </td></tr> +<tr><td> 1 </td><td> 0 </td><td> 0 </td><td> 0 = space </td><td> </td></tr> +<tr><td> 1 </td><td> 0 </td><td> 1 </td><td> 0 = space </td><td> YES </td></tr> +<tr><td> 1 </td><td> 1 </td><td> 0 </td><td> 0 = nothing </td><td> </td></tr> +<tr><td> 1 </td><td> 1 </td><td> 1 </td><td> 0 = nothing </td><td> YES </td></tr> +</table> -## COPY_GFX_1BPP $1886 +## COPY\_GFX\_1BPP $1886 1. set source: * ld a,aa ;bank @@ -38,7 +39,7 @@ * ld c,cc 4. call $1886 -## CLEAN_SCREEN_PART $18c4 (or DRAW_BOX?) +## CLEAN\_SCREEN\_PART $18c4 (or DRAW\_BOX?) 1. set height(b) and width(c) of area (unit is tile): * ld bc,hhww @@ -46,11 +47,11 @@ * ld hl,$c??? 3. call $18c4 -## MUSIC_RELATED $23b1/$23a1 +## MUSIC\_RELATED $23b1/$23a1 ==== STOP music ==== -1. select stop_marker: +1. select stop\_marker: * ld a,$ff 2. call $23b1 @@ -58,17 +59,17 @@ ==== LOAD music ==== -1. select music_bank +1. select music\_bank * ld c,xx -2. select music_specifics(???) +2. select music\_specifics(???) * ld a,yy 3. call $23a1 -## SCRIPT_TEXT $2920 +## SCRIPT\_TEXT $2920 Check Text Pointer Structure for in‐depth examination -1. select text_ID +1. select text\_ID * ld a,xx * ld [ff00+8c],a 2. call $2920 @@ -88,7 +89,7 @@ Check Text Pointer Structure for in‐depth examination |$fe|mart buy/sell menu| |$ff|pokécenter heal speech| -## COPY_DATA_[cf7b]_FF $2a5a +## COPY\_DATA\_[cf7b]\_FF $2a5a Writes data from hl into [cf7b]. FF-terminated. @@ -96,7 +97,7 @@ Writes data from hl into [cf7b]. FF-terminated. * ld hl,hhll 2. call $2a5a -## COUNT_SET_BITS $2b7f +## COUNT\_SET\_BITS $2b7f Value is stored always in $d11e. @@ -106,9 +107,9 @@ Value is stored always in $d11e. * ld b,bb 3. call $2a5a -## ADD_ITEM_LIST $2bcf +## ADD\_ITEM\_LIST $2bcf -This is probably a sub-routine of GIVE_ITEM. +This is probably a sub-routine of GIVE\_ITEM. 1. select list’s starting byte: * ld hl,hhll @@ -119,7 +120,7 @@ This is probably a sub-routine of GIVE_ITEM. * ld [$cf96],a ;quantity 3. call $2bcf -## GET_MON_NAME_[cd6d] $2f9e +## GET\_MON\_NAME\_[cd6d] $2f9e Write the Pokémon name (real name, not nickname), at cd6d. Used mainly for texts (that use command[01] to write text @@ -130,7 +131,7 @@ from RAM). * ld [$d11e],a 2. call $2f9e -## LOAD_LEVEL $3071 +## LOAD\_LEVEL $3071 Loads map specified in $d35e and all related to it? @@ -138,7 +139,7 @@ Loads map specified in $d35e and all related to it? [load mapID in [$D35E]; maybe event displacement could be necessary too.] -## TOSS_ITEM $30c4 +## TOSS\_ITEM $30c4 1. load starting address: * ld hl,$d31d @@ -146,7 +147,7 @@ Loads map specified in $d35e and all related to it? [add more info] -## CC57_SCRIPTS $310e +## CC57\_SCRIPTS $310e IF (bit 0,[$d736]) { @@ -162,7 +163,7 @@ this function to be activated. * ld a,xx ;subScriptID 2. call $310e ??? -## TRAINER_IN_MAP $3160 +## TRAINER\_IN\_MAP $3160 Handles both level script and trainer events: @@ -177,7 +178,7 @@ Handles both level script and trainer events: ;ScriptFlag ex: Viridian Gym = [$D5FB] -## STORE_2_STRINGS $317f +## STORE\_2\_STRINGS $317f Stores 2 strings in RAM: * [$CF5F] $11 bytes max @@ -191,7 +192,7 @@ Stores 2 strings in RAM: * string1: [char][char]…[$50] * string2: [char][char]…[$50] -## SET_BATTLE $31cc +## SET\_BATTLE $31cc This is a map-script (not text-script) @@ -213,7 +214,7 @@ TrainerHeaders: [check Appendix:Trainer scripts] -## HEX_DEC_CONVERT $323d +## HEX\_DEC\_CONVERT $323d 1. select mode: * ld b,xyz000vw\\ @@ -227,23 +228,23 @@ TrainerHeaders: * ld de,ddee 3. call $323d -## SAVE_OAM_POS? $32ef +## SAVE\_OAM\_POS? $32ef -1. select Object_ID: +1. select Object\_ID: * ld a,xx * ld [$cf13],a 2. call $32ef [not sure] -## STORE_WINLOSE_TEXT $3354 +## STORE\_WINLOSE\_TEXT $3354 -1. select win_text and lose_text: +1. select win\_text and lose\_text: * ld hl,hhll * ld de,ddee 2. call $3354 -## HANDLE_SPINNERS $3442 +## HANDLE\_SPINNERS $3442 1. Set spinners’ table: * ld hl,.Spinners @@ -261,25 +262,25 @@ Mov.Ptr: *… *[$FF] -{sound_A7, outside, is spin sound} +{sound\_A7, outside, is spin sound} -## FORCE_PLAYER_MOVE $3486 +## FORCE\_PLAYER\_MOVE $3486 1. load path in $ccd3 (check $350c) -2. set length_of_path: +2. set length\_of\_path: * ld a,xx * ld [$cd38] 3. call $3486 -[$cd38] > 0 until path_move is over. +[$cd38] > 0 until path\_move is over. -## CHECK_ITEM $3493 +## CHECK\_ITEM $3493 -1. select Item_ID: +1. select Item\_ID: * ld b,xx 2. call $3493 -## FACE_OBJECT $34a6 +## FACE\_OBJECT $34a6 1. select person’s ID: * ld a,xx @@ -289,7 +290,7 @@ Mov.Ptr: * ld [$ff8d],a 3. call $34a6 -## CHECK_COORDS $34bf +## CHECK\_COORDS $34bf Sets carry if finds a match. @@ -301,7 +302,7 @@ CoordsTable = [Y][X]…[FF] (example: Seafoam holes) -## COPY_RLE_DATA $350c +## COPY\_RLE\_DATA $350c Note: ‘de’ is source, ‘hl’ is dest @@ -315,7 +316,7 @@ Note: ‘de’ is source, ‘hl’ is dest * [OUT: ccd2 = data decompressed length] * [OUT: a = [ccd2] + 1] -## CALL_ANOTHER_BANK $35d6 +## CALL\_ANOTHER\_BANK $35d6 1. select Bank: * ld b,xx @@ -323,7 +324,7 @@ Note: ‘de’ is source, ‘hl’ is dest * ld hl,aabb 3. call $35d6 -## YES_NO_CHOICE $35ec +## YES\_NO\_CHOICE $35ec 1. call $35ec 2. check choice (0 = Yes, 1 = No) @@ -331,60 +332,60 @@ Note: ‘de’ is source, ‘hl’ is dest * and a 3. Highly customizable (ret nz; jr z,xx; etc..) -## APPLY_PATH $363a +## APPLY\_PATH $363a -1. select people_ID +1. select people\_ID * ld a,xx * ld [$ff00+8c],a -2. path_structure pointer +2. path\_structure pointer * ld de,yyzz 3. call $363a -[bit 0,[$d730] ≠ 0 until path_move is over.] +[bit 0,[$d730] ≠ 0 until path\_move is over.] -## LOAD_FONT_GFX $3680 +## LOAD\_FONT\_GFX $3680 Simple as that: 1. call $3680 -## LOAD_TEXTBOX_GFX $36a0 +## LOAD\_TEXTBOX\_GFX $36a0 Simple as that (loads fullCaps chars,apices,jpn chars and textboxes’ borders): 1. call $36a0 -## LOAD_HEALTHBAR_GFX $36c0 +## LOAD\_HEALTHBAR\_GFX $36c0 Simple as that (loads healthbar, textbox borders, monMenu gfx): 1. call $36c0 -## BACKUP_SCREEN_BUFF $36f4 +## BACKUP\_SCREEN\_BUFF $36f4 Saves area $C3A0-$C507 to $CD81-$CEE8 1. call $36f4 -## RESTORE_SCREEN_BUFF $3701 +## RESTORE\_SCREEN\_BUFF $3701 Loads area $CD81-$CEE8 to $C3A0-$C507 and print it to screen. 1. call $3701 -## REFRESH_SCREEN $3739 +## REFRESH\_SCREEN $3739 1. select how many times to refresh: * ld c,xx 2. call $3739 -## WAIT_END_CRY $3748 +## WAIT\_END\_CRY $3748 Usually used right after “$13d0” 1. call $3748 -## GET_KEY_PRESS $3831 +## GET\_KEY\_PRESS $3831 1. call $3831 2. Read what key is pressed: @@ -429,7 +430,7 @@ Result is 16 bit. [result is rounded down (int)]} -## ADD_MON_ASK_NICK $3927 ;??? needs fix +## ADD\_MON\_ASK\_NICK $3927 ;??? needs fix Actually adds monster to the party and asks for nickname: @@ -444,16 +445,16 @@ Actually adds monster to the party and asks for nickname: * ld a,[$d11e] 3. call $3927 -## MULTIPLY_$3a87 +## MULTIPLY\_$3a87 hl = (a x bc) + hl 1. Load values (a, bc, hl) 2. call $3a87 -## PRINT_TEXT $3c49 +## PRINT\_TEXT $3c49 -1. select {Pointer_offset - 1} (must point to a byte=$17): +1. select {Pointer\_offset - 1} (must point to a byte=$17): * ld hl,xxyy 2. call $3c49 @@ -463,9 +464,9 @@ pointed structure: *bank *$50 -## SELECT_CODE_POINTER $3d97 +## SELECT\_CODE\_POINTER $3d97 -1. select pointer_ID: +1. select pointer\_ID: * ld a,xx * ld a,(vvww) 2. select pointertable’s pointer: @@ -474,7 +475,7 @@ pointed structure: [for more info check APPENDIX($3d97)] -## GIVE_ITEM 0x3e2e +## GIVE\_ITEM 0x3e2e 1. select item ID(b) and quantity(c): * ld bc,xxyy @@ -486,14 +487,14 @@ Double choice: 1. ld a,$1e * call $3e6d -## GIVE_PKMN $3e48 +## GIVE\_PKMN $3e48 1. select pkmn(b) & level(c): * ld bc,xxyy 2. call $3e48 3. check carry -## GET_RND_NUM $3e5c +## GET\_RND\_NUM $3e5c 1. call $3e5c @@ -515,7 +516,7 @@ Double choice: [for more info check APPENDIX($3e6d)] -## RESTORE_REGS_PREDEF $3e94 +## RESTORE\_REGS\_PREDEF $3e94 This routine is used by routines called by Predef (routine at $3e6d) and restores registers that were saved in the following RAM locations: @@ -530,7 +531,7 @@ restores registers that were saved in the following RAM locations: 1. call $3e94 [skip this] -## APPLY_DOUBLE_PATH 06:64 +## APPLY\_DOUBLE\_PATH 06:64 1. select pkmn(b) & level(c): * ld bc,xxyy @@ -593,7 +594,7 @@ example Pallet town: … ROM6:4E6A 21 73 4E ld hl,4e73 ;pointer to pointers’table - ROM6:4E6D FA F1 D5 ld a,(d5f1) ;PalletRAM for code_ID + ROM6:4E6D FA F1 D5 ld a,(d5f1) ;PalletRAM for code\_ID ;jp xxyy with yy = (hl + ax2), xx = (hl + 1 + ax2) @@ -603,7 +604,7 @@ example Pallet town: ## APPENDIX ($3e6d) RAM used: -* cc4e: subroutine_ID +* cc4e: subroutine\_ID * cf12: old bank number * d0b7: new bank number * cc4f: h @@ -650,15 +651,15 @@ note3: following pointers are little-endian (actually middle-endian: |bank|littl |17| 03 9E6E|| |18| 03 5078 |initialize flags (and things like itemsack, etc.)| |19| 03 5447 |load tileset header| -|1a| 0E 5B6F |GetLevUpAtks_| +|1a| 0E 5B6F |GetLevUpAtks\_| |1b| 01 436E|| |1c| 03 A578 |check item in bag| |1d| 03 B53E|| -|1e| 03 2E3E |give item (b = item_ID, c = item_num)| +|1e| 03 2E3E |give item (b = item\_ID, c = item\_num)| |1f| 12 EB40 |blink screen for 4 frames [example: poisoned pokemon]| -|20| 03 BA78 |somehow related to apply_movement| +|20| 03 BA78 |somehow related to apply\_movement| |21| 12 FF40|| -|22| 03 2979 |somehow related to apply_movement| +|22| 03 2979 |somehow related to apply\_movement| |23| 03 A079|| |24| 12 2541|| |25| 03 1D7A|| @@ -666,7 +667,7 @@ note3: following pointers are little-endian (actually middle-endian: |bank|littl |27| 01 B05A|| |28| 0F 026D|| |29| 10 0040|| -|2a| 0E 1C6D |GetEvos’ subset (label: Predef_2a_)| +|2a| 0E 1C6D |GetEvos’ subset (label: Predef\_2a\_)| |2b| 1C 8C77|| |2c| 0F 186F|| |2d| 01 5F5A|| @@ -682,25 +683,25 @@ note3: following pointers are little-endian (actually middle-endian: |bank|littl |37| 04 576B|| |38| 10 E250|| |39| 15 0F69|| -|3a| 10 1050 |convert Mon_ID Chaotic-to-Dex| +|3a| 10 1050 |convert Mon\_ID Chaotic-to-Dex| |3b| 01 A162 |decompr sprite(hl=ptr,b=bank)& arrange[used in BioMenu & not only]| |3c| 03 546F|| |3d| 10 D142 |load DexPage (INPUT:[$d11e]=DexMonID)| -|3e| 0E B86F |GetWildMonAtks_| +|3e| 0E B86F |GetWildMonAtks\_| |3f| 1C 0A77 |SAVE GAME| -|40| 1C 2B60 |send SGB-packs at beginning (MLT_REQ,DATA_SND,PCT_TRN,…)| +|40| 1C 2B60 |send SGB-packs at beginning (MLT\_REQ,DATA\_SND,PCT\_TRN,…)| |41| 03 1371|| |42| 17 5E5B|| |43| 04 3E77|| |44| 04 6377|| -|45| 1C DF5D |load SGB packages (PAL_SET)| +|45| 1C DF5D |load SGB packages (PAL\_SET)| |46| 17 DC40 |load dex screen (es:lab when choosing starter)| |47| 03 E572|| |48| 03 1D7A|| |49| 0F EC4D|| |4a| 1C 604F |TownMap (in Dex only?)| |4b| 09 6B7D|| -|4c| 05 477C |balloon over head (cd4f:personID, cd50:([!][?][^_^])| +|4c| 05 477C |balloon over head (cd4f:personID, cd50:([!][?][^\_^])| |4d| 01 AF5A|| |4e| 01 EB64|| |4f| 0D A17C|| @@ -716,7 +717,7 @@ note3: following pointers are little-endian (actually middle-endian: |bank|littl |59| 03 BE45|| |5a| 03 0B46|| |5b| 03 994D|| -|5c| 01 E14D |check H/S obj (RAM_Table D5CE, FF-term.) ???| +|5c| 01 E14D |check H/S obj (RAM\_Table D5CE, FF-term.) ???| |5d| 09 987D|| |5e| 03 7374 |related to AttacksData| |5f| 04 EF68|| |
