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authorRangi <remy.oukaour+rangi42@gmail.com>2019-02-28 21:28:13 -0500
committerRangi <remy.oukaour+rangi42@gmail.com>2019-02-28 21:28:13 -0500
commitaf0c2275f1f11056684fa66940f714a22ee784de (patch)
tree3c16e22a1aeacb59bd9a1c81ceeba960eb62f517
parent14c0395c4855bc722509c82875eb3e94cfbf229a (diff)
TODO
-rw-r--r--Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md4
-rw-r--r--Tutorials.md1
2 files changed, 3 insertions, 2 deletions
diff --git a/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md b/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md
index 4a3724b..3c3afa5 100644
--- a/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md
+++ b/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md
@@ -533,7 +533,7 @@ Anyway, `LoadMapPart` calls `LoadMetatiles` to load certain data from the \*_met
+
+ ldh a, [rSVBK]
+ push af
-+ ld a, BANK(wSurroundingTiles) ; aka BANK(wSurroundingAttributes)
++ ld a, BANK("Surrounding Data")
+ ldh [rSVBK], a
; copy the 4x4 metatile
@@ -666,7 +666,7 @@ One more thing: edit [engine/overworld/load_map_part.asm](../blob/master/engine/
- decoord 0, 0
+ ldh a, [rSVBK]
+ push af
-+ ld a, BANK(wSurroundingTiles) ; aka BANK(wSurroundingAttributes)
++ ld a, BANK("Surrounding Data")
+ ldh [rSVBK], a
ld b, SCREEN_HEIGHT
.loop
diff --git a/Tutorials.md b/Tutorials.md
index 3fe533f..c9dfbe0 100644
--- a/Tutorials.md
+++ b/Tutorials.md
@@ -141,3 +141,4 @@ Feel free to contribute one of these!
- Show quantity already in Pack in Marts
- Instant text option
- Nuzlocke mode (an in-game enforced [Nuzlocke Challenge](https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge))
+- Move standing+walking sprites to VRAM0, standing-only sprites to VRAM1; allocate 1:E0-FF for the map name sign; allocate 1:80-DF for more map tiles; add Polished Map support