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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-08-01 19:06:09 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-08-01 19:06:09 -0400 |
commit | b0d3822315c61d945158b571f5e3fb103663cd1f (patch) | |
tree | 608266948aede3e9e5a4c00e703d20b0d42b02df | |
parent | 8f2a2e093dc10ab2e187ee171f7e55c489dbb2cc (diff) |
Dive (TODO)
-rw-r--r-- | Dive.md | 12 | ||||
-rw-r--r-- | Tutorials.md | 3 | ||||
-rw-r--r-- | screenshots/dive.png | bin | 0 -> 8473 bytes |
3 files changed, 14 insertions, 1 deletions
@@ -0,0 +1,12 @@ +Gen 3 introduced Dive, a field move that can reach the seafloor, as HM08. Fully implementing Dive is fairly complicated: its in-battle effect is similar to Dig and Fly but not exactly the same, and its field effect requires a lot of changes. + + +## TOC + + +[Here](https://github.com/Rangi42/pokecrystal/commit/c21561ea717feef9b2eb3785c2ea112cd0d19ba0) are all the changes needed to implement Dive, applied to a copy of pokecrystal. + +TODO + + + diff --git a/Tutorials.md b/Tutorials.md index 2265c4d..f0029f8 100644 --- a/Tutorials.md +++ b/Tutorials.md @@ -64,6 +64,7 @@ Tutorials may use diff syntax to show edits: - [Evolution moves](Evolution-moves) - [Running Shoes](Running-Shoes) - [Rock Climb](Rock-Climb) +- [Dive](Dive) - [Puddles that splash when you walk](Puddles-that-splash-when-you-walk) **To do:** *(feel free to contribute one of these!)* @@ -78,7 +79,6 @@ Tutorials may use diff syntax to show edits: - Move effect script command - Example map scripts (for common cases like an NPC that gives you an item) - Scene for an existing map (aka triggers; auto-running event scripts) -- Dive (exists in [Orange](https://github.com/PiaCarrot/pokeorange)) - Evolution methods (location, held item, move, [etc](https://gitgud.io/pfero/axyllagame/commit/81914d43eb89195734caee724c0a40d4686a0bab)) - More daily and weekly events - Third trainer card page for Kanto badges @@ -87,6 +87,7 @@ Tutorials may use diff syntax to show edits: - Option to show shiny colors in Pokédex - Automatic rain/sun/sandstorm on certain maps - Implement dynamic overhead+underfoot bridges +- Sideways stairs, with step types for diagonal movement and collisions to trigger it - Pan the camera for cutscenes by making the player invisible - Gain experience from catching Pokémon - TM/HM item balls say the move name diff --git a/screenshots/dive.png b/screenshots/dive.png Binary files differnew file mode 100644 index 0000000..31f009d --- /dev/null +++ b/screenshots/dive.png |