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authorRangi <remy.oukaour+rangi42@gmail.com>2018-08-01 19:06:09 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2018-08-01 19:06:09 -0400
commitb0d3822315c61d945158b571f5e3fb103663cd1f (patch)
tree608266948aede3e9e5a4c00e703d20b0d42b02df
parent8f2a2e093dc10ab2e187ee171f7e55c489dbb2cc (diff)
Dive (TODO)
-rw-r--r--Dive.md12
-rw-r--r--Tutorials.md3
-rw-r--r--screenshots/dive.pngbin0 -> 8473 bytes
3 files changed, 14 insertions, 1 deletions
diff --git a/Dive.md b/Dive.md
new file mode 100644
index 0000000..8fc9b8c
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+++ b/Dive.md
@@ -0,0 +1,12 @@
+Gen 3 introduced Dive, a field move that can reach the seafloor, as HM08. Fully implementing Dive is fairly complicated: its in-battle effect is similar to Dig and Fly but not exactly the same, and its field effect requires a lot of changes.
+
+
+## TOC
+
+
+[Here](https://github.com/Rangi42/pokecrystal/commit/c21561ea717feef9b2eb3785c2ea112cd0d19ba0) are all the changes needed to implement Dive, applied to a copy of pokecrystal.
+
+TODO
+
+
+![Screenshot](screenshots/dive.png)
diff --git a/Tutorials.md b/Tutorials.md
index 2265c4d..f0029f8 100644
--- a/Tutorials.md
+++ b/Tutorials.md
@@ -64,6 +64,7 @@ Tutorials may use diff syntax to show edits:
- [Evolution moves](Evolution-moves)
- [Running Shoes](Running-Shoes)
- [Rock Climb](Rock-Climb)
+- [Dive](Dive)
- [Puddles that splash when you walk](Puddles-that-splash-when-you-walk)
**To do:** *(feel free to contribute one of these!)*
@@ -78,7 +79,6 @@ Tutorials may use diff syntax to show edits:
- Move effect script command
- Example map scripts (for common cases like an NPC that gives you an item)
- Scene for an existing map (aka triggers; auto-running event scripts)
-- Dive (exists in [Orange](https://github.com/PiaCarrot/pokeorange))
- Evolution methods (location, held item, move, [etc](https://gitgud.io/pfero/axyllagame/commit/81914d43eb89195734caee724c0a40d4686a0bab))
- More daily and weekly events
- Third trainer card page for Kanto badges
@@ -87,6 +87,7 @@ Tutorials may use diff syntax to show edits:
- Option to show shiny colors in Pokédex
- Automatic rain/sun/sandstorm on certain maps
- Implement dynamic overhead+underfoot bridges
+- Sideways stairs, with step types for diagonal movement and collisions to trigger it
- Pan the camera for cutscenes by making the player invisible
- Gain experience from catching Pokémon
- TM/HM item balls say the move name
diff --git a/screenshots/dive.png b/screenshots/dive.png
new file mode 100644
index 0000000..31f009d
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+++ b/screenshots/dive.png
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