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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-07-20 22:00:08 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-07-20 22:00:08 -0400 |
commit | b59e7c77cede555f77059fb619c51c1d68b19181 (patch) | |
tree | 9a4e1c8204165e74d04a64af4c45f774c1b030a0 | |
parent | d07673d3800ab939e75994beec4bce961d574b26 (diff) | |
parent | 7c17d8ea982b54030dcba8d04abff8f840b40b87 (diff) |
Merge branch 'master' of https://github.com/pret/pokecrystal.wiki
-rw-r--r-- | Code-cleanup.md | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/Code-cleanup.md b/Code-cleanup.md index d0da146..8162347 100644 --- a/Code-cleanup.md +++ b/Code-cleanup.md @@ -44,6 +44,10 @@ Most of the time, raw numbers should not exist because there are more meaningful Currently a mixture of `Text_*`, `*Text`, and `BattleText_*`. Likewise for the [engine/](../tree/master/engine/) labels that just `text_jump` to one of them. +The convention that should be used is as follows: +- Use suffixes, i.e. not `Text_Something`, but `SomethingText`. Same for `Movement`. +- Labels that are referenced through `text_jump` should be prefixed with an underscore, e.g. `SomethingText: text_jump _SomethingText`. + ### WRAM label style |