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| author | IIMarckus <iimarckus@gmail.com> | 2012-11-13 19:11:53 -0700 |
|---|---|---|
| committer | IIMarckus <iimarckus@gmail.com> | 2012-11-13 19:11:53 -0700 |
| commit | d88e876cd36c7113dfd1617643f3be5346c11999 (patch) | |
| tree | 02829ba92b50059b3033d7d373b1d12c34feabc3 | |
| parent | 9ec2ba7f86a73b3be88ead72c8678f1a3f44bff6 (diff) | |
Import animation special effects list from old wiki.
| -rw-r--r-- | RGBY/Battle_Animations/Special_Effects_List.mdwn | 424 |
1 files changed, 424 insertions, 0 deletions
diff --git a/RGBY/Battle_Animations/Special_Effects_List.mdwn b/RGBY/Battle_Animations/Special_Effects_List.mdwn new file mode 100644 index 0000000..98e0c78 --- /dev/null +++ b/RGBY/Battle_Animations/Special_Effects_List.mdwn @@ -0,0 +1,424 @@ +# Special Effects + +## Special Effect 0xD8 +Used By: + +* PSYCHIC_M +* NIGHT_SHADE +* PSYWAVE +* UNKNOWN_CB + +Causes the whole screen to shimmer. + +## Special Effect 0xD9 +Used By: + +* SUBSTITUTE + +Replace the attacking Pokemon's picture with the substitute picture. + +## Special Effect 0xDA +Used By: + +* DOUBLE_TEAM + +Makes the attacking pokemon alternately shift left and right 16 times in rapid succession. + +## Special Effect 0xDB +Used By: + +* WHIRLWIND + +Slide the defending pokemon off the screen. + +## Special Effect 0xDC +Used By: + +* SEISMIC_TOSS +* SHOWPIC_ANIM + +Restore the sprite of the defending pokemon. + +## Special Effect 0xDD +Used By: + +* FLY +* SUBMISSION +* LOW_KICK +* COUNTER +* SEISMIC_TOSS +* QUICK_ATTACK +* DOUBLE_TEAM +* WITHDRAW +* SOFTBOILED +* SKY_ATTACK +* UNKNOWN_A7 + +Restore the sprite of the attacking pokemon. + +## Special Effect 0xDE +Used By: + +* SEISMIC_TOSS + +Make the defending pokemon's picture flicker. + +## Special Effect 0xDF +Used By: + +* SEISMIC_TOSS +* HIDEPIC_ANIM + +## Special Effect 0xE0 +Used By: + + +## Special Effect 0xE1 +Used By: + +* TAIL_WHIP +* AURORA_BEAM +* SEISMIC_TOSS +* DOUBLE_TEAM +* SMOKESCREEN +* METRONOME + +10 frame delay. + +## Special Effect 0xE2 +Used By: + +* HYPER_BEAM +* GROWTH +* RECOVER +* MINIMIZE +* FOCUS_ENERGY +* SOFTBOILED +* UNKNOWN_AE +* UNKNOWN_AF +* UNKNOWN_B2 +* UNKNOWN_B3 + +Three spheres move in a spiral path towards the pokemon who used the move. + +## Special Effect 0xE3 +Used By: + + +## Special Effect 0xE4 +Used By: + +* UNKNOWN_A9 + +## Special Effect 0xE5 +Used By: + +* SOFTBOILED + +Slide the attacking pokemon halfway off the screen. + +## Special Effect 0xE6 +Used By: + +* PETAL_DANCE + +## Special Effect 0xE7 +Used By: + +* RAZOR_LEAF + +## Special Effect 0xE8 +Used By: + +* TRANSFORM + +## Special Effect 0xE9 +Used By: + +* ACID_ARMOR + +## Special Effect 0xEA +Used By: + +* MINIMIZE + +## Special Effect 0xEB +Used By: + +* SPLASH + +## Special Effect 0xEC +Used By: + +* UNKNOWN_B6 +* UNKNOWN_B7 + +## Special Effect 0xED +Used By: + +* TELEPORT +* SKY_ATTACK + +## Special Effect 0xEE +Used By: + +* TELEPORT +* SKY_ATTACK + +## Special Effect 0xEF +Used By: + + +## Special Effect 0xF0 +Used By: + +* DOUBLE_EDGE +* MIST +* ABSORB +* MEGA_DRAIN +* GROWTH +* PETAL_DANCE +* MEDITATE +* AGILITY +* RECOVER +* HARDEN +* MINIMIZE +* WITHDRAW +* DEFENSE_CURL +* LIGHT_SCREEN +* SOFTBOILED +* FLASH +* SHARPEN +* UNKNOWN_AE +* UNKNOWN_AF +* UNKNOWN_B0 +* UNKNOWN_B1 +* UNKNOWN_B6 +* UNKNOWN_B7 + +Background palette effect. Lighten the screen. + +Details for monochrome graphics (not SGB): +* Black → Dark Gray +* Dark Gray → Light Gray +* Light Gray → White +* White → White (stays the same) + +## Special Effect 0xF1 +Used By: + +* TACKLE +* BODY_SLAM +* TAKE_DOWN +* DOUBLE_EDGE +* TAIL_WHIP +* STRENGTH +* METRONOME + +Move attacking pokemon back to normal position after special effect 0xF2. + +## Special Effect 0xF2 +Used By: + +* TACKLE +* BODY_SLAM +* TAKE_DOWN +* DOUBLE_EDGE +* TAIL_WHIP +* STRENGTH +* METRONOME + +Move attacking pokemon forward towards defending pokemon. + +## Special Effect 0xF3 +Used By: + +* RECOVER + +Make the attacking pokemon's picture flicker. + +## Special Effect 0xF4 +Used By: + +* SUBMISSION +* LOW_KICK +* COUNTER +* SEISMIC_TOSS +* QUICK_ATTACK +* SUBSTITUTE + +Slide the attacking pokemon off the screen. + +## Special Effect 0xF5 +Used By: + +* UNKNOWN_A8 + +## Special Effect 0xF6 +Used By: + +* WITHDRAW +* WATERFALL +* UNKNOWN_C0 + +## Special Effect 0xF7 +Used By: + +* DIG +* WATERFALL + +## Special Effect 0xF8 +Used By: + +* PSYBEAM +* CONFUSION +* PSYCHIC_M +* HYPNOSIS +* NIGHT_SHADE +* DREAM_EATER + +## Special Effect 0xF9 +Used By: + +* SMOKESCREEN +* HAZE +* SMOG +* UNKNOWN_B2 +* UNKNOWN_B3 +* UNKNOWN_B4 +* UNKNOWN_B5 + +Background palette effect. Darken the screen. + +Details for monochrome graphics (not SGB): +* Black → Black (stays the same) +* Dark Gray → Black +* Light Gray → Dark Gray +* White → Light Gray + +## Special Effect 0xFA +Used By: + +* MIST +* SURF +* TOXIC +* HAZE + +## Special Effect 0xFB +Used By: + +* SEISMIC_TOSS +* EARTHQUAKE +* FISSURE +* UNKNOWN_C7 + +## Special Effect 0xFC +Used By: + +* THUNDERPUNCH +* DOUBLE_EDGE +* LEER +* DISABLE +* MIST +* HYPER_BEAM +* ABSORB +* MEGA_DRAIN +* GROWTH +* PETAL_DANCE +* THUNDER +* MEDITATE +* AGILITY +* DOUBLE_TEAM +* RECOVER +* HARDEN +* MINIMIZE +* SMOKESCREEN +* CONFUSE_RAY +* WITHDRAW +* DEFENSE_CURL +* LIGHT_SCREEN +* HAZE +* REFLECT +* SMOG +* SOFTBOILED +* GLARE +* DREAM_EATER +* FLASH +* SHARPEN +* SUPER_FANG +* UNKNOWN_AE +* UNKNOWN_AF +* UNKNOWN_B0 +* UNKNOWN_B1 +* UNKNOWN_B2 +* UNKNOWN_B3 +* UNKNOWN_B4 +* UNKNOWN_B5 +* UNKNOWN_B6 +* UNKNOWN_B7 + +Restore normal background palette. + +## Special Effect 0xFD +Used By: + +* THUNDERPUNCH +* LEER +* DISABLE +* HYPER_BEAM +* THUNDER +* DOUBLE_TEAM +* SMOKESCREEN +* CONFUSE_RAY +* REFLECT +* GLARE +* DREAM_EATER +* SUPER_FANG + +Background palette effect. Invert light and dark (although the mapping is not one to one). + +Details for monochrome graphics (not SGB): +* Black → Light Gray +* Dark Gray → Dark Gray (stays the same) +* Light Gray → Black +* White → Black + +## Special Effect 0xFE +Used By: + +* CUT +* ROLLING_KICK +* BODY_SLAM +* TAKE_DOWN +* DOUBLE_EDGE +* LEER +* DISABLE +* HYPER_BEAM +* MEGA_DRAIN +* THUNDER +* FISSURE +* MEDITATE +* DOUBLE_TEAM +* HARDEN +* DEFENSE_CURL +* GLARE +* LEECH_LIFE +* FLASH +* SHARPEN +* CONVERSION +* TRI_ATTACK + +Background palette effect. Simulates a bright flash of light. + +Details for monochrome graphics (not SGB): + +For two frames, do a one to one inversion of light and dark. + +* Black → White +* Dark Gray → Light Gray +* Light Gray → Dark Gray +* White → Black + +After that, for two frames, white out the background layer. + +Then, restore the initial palette. |
