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authorIdain <luiscarlosholguinperez@outlook.com>2021-03-15 05:45:32 -0400
committerIdain <luiscarlosholguinperez@outlook.com>2021-03-15 05:45:32 -0400
commitdeeee2bc18a7871679cba2a81b86e699a52ed7f2 (patch)
treea0c7b94347a6e277a0c196f4f3722d29bb1bc9ae
parent1a89f67236a5b136286f5378a577ab3eaffa331c (diff)
Link to engine/debug/debug_room.asm wasn't working properly. Oops.
-rw-r--r--Replace-stat-experience-with-EVs.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/Replace-stat-experience-with-EVs.md b/Replace-stat-experience-with-EVs.md
index fdb4e0a..afa94ad 100644
--- a/Replace-stat-experience-with-EVs.md
+++ b/Replace-stat-experience-with-EVs.md
@@ -102,7 +102,7 @@ By replacing the 10 stat experience bytes with 6 EV bytes, we've freed up 4 byte
## 2. (OPTIONAL) Replace stat experience with EVs in Debug Room
-If you're going to build a debug ROM to test your project, this step is necessary. One of the options in the debug room, "POKÉMON GET!", lets you edit the structure of a Pokémon before creating it, but some pages use Stat Experience instead of EVs, so we'll need to change this; otherwise, our debug ROM won't assemble. Go to [engine/debug/debug_room.asm](.../blob/engine/debug/debug_room.asm) and edit it:
+If you're going to build a debug ROM to test your project, this step is necessary. One of the options in the debug room, "POKÉMON GET!", lets you edit the structure of a Pokémon before creating it, but some pages use Stat Experience instead of EVs, so we'll need to change this; otherwise, our debug ROM won't assemble. Go to [engine/debug/debug_room.asm](.../blob/master/engine/debug/debug_room.asm) and edit it:
```diff
DebugRoomMenu_PokemonGet_Page2Values:
@@ -176,7 +176,7 @@ If you're going to build a debug ROM to test your project, this step is necessar
+.SpclAtkEV: db "SP.ATK EV@"
+.SpclDefEV: db "SP.DEF EV@"
```
-What we did was to change all references to Stat Experience for EVs and delete all _Stat_Exp1 since they're no longer needed (remember, Stat Exp takes _two bytes_, whereas EV only takes _one_ byte, so having a second byte for stats it's useless). Also, we moved some elements from one page to another, since we've freed up some space and that way it looks more organized.
+What we did was to change all references to Stat Experience for EVs and delete all the _StatExp1_ labels since they're no longer needed (remember, Stat Exp takes _two bytes_, whereas EV only takes _one byte_, so having a second byte for stats is useless). Also, we moved some elements from one page to another, since we've freed up some space and that way it looks more organized.
## 3. Replace stat experience with EVs in base data