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authorRangi <35663410+Rangi42@users.noreply.github.com>2018-04-30 18:46:11 -0400
committerRangi <35663410+Rangi42@users.noreply.github.com>2018-04-30 18:46:11 -0400
commiteb9d3d8f05d6ba52c8045129e4ac859376e956a5 (patch)
tree74e482b7c4aa7fc905872706753841db50aa4200
parent461bf4206505a7351c5b1a220811bb7c3bc41007 (diff)
Updated Add a new Fairy type (markdown)
-rw-r--r--Add-a-new-Fairy-type.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/Add-a-new-Fairy-type.md b/Add-a-new-Fairy-type.md
index dc00c31..abe1ff7 100644
--- a/Add-a-new-Fairy-type.md
+++ b/Add-a-new-Fairy-type.md
@@ -3,7 +3,7 @@ This tutorial is for how to add a new type for Pokémon or moves. As an example,
## Contents
-1. [Define a `FAIRY` constant](#1-define-a-fairy-constant)
+1. [Define a type constant](#1-define-a-type-constant)
2. [Give the type a name](#2-give-the-type-a-name)
3. [List the type matchups](#3-list-the-type-matchups)
4. [Make it searchable in the Pokédex](#4-make-it-searchable-in-the-pokédex)
@@ -12,7 +12,7 @@ This tutorial is for how to add a new type for Pokémon or moves. As an example,
7. [Change `POLKADOT_BOW` to boost Fairy moves](#7-change-polkadot_bow-to-boost-fairy-moves)
-## 1. Define a `FAIRY` constant
+## 1. Define a type constant
Gen 2 was before the physical/special split, so the types after `SPECIAL` count as special, and the rest count as physical. Fairy moves are mostly special, so we'll add it there.