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author | Rangi <35663410+Rangi42@users.noreply.github.com> | 2018-05-17 20:43:46 -0400 |
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committer | Rangi <35663410+Rangi42@users.noreply.github.com> | 2018-05-17 20:43:46 -0400 |
commit | f1a6270a55560700bee2453281305d35802c78e5 (patch) | |
tree | 807303fb6f3f2216514b838ceb0cdc73097323a8 | |
parent | 9200d9681444d025f2fa7e78d8a998d51599f66c (diff) |
Updated Add a new trainer class (markdown)
-rw-r--r-- | Add-a-new-trainer-class.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Add-a-new-trainer-class.md b/Add-a-new-trainer-class.md index 9040c42..eb8ce70 100644 --- a/Add-a-new-trainer-class.md +++ b/Add-a-new-trainer-class.md @@ -114,7 +114,7 @@ Edit [data/trainers/attributes.asm](../blob/master/data/trainers/attributes.asm) - **AI flags (move weights):** Bit flags that control how the trainer's AI chooses a move to use. Valid flags, with descriptions from [engine/battle/ai/scoring.asm](../blob/master/engine/battle/ai/scoring.asm): - `NO_AI`: - `AI_BASIC`: Don't do anything redundant: - - Using status-only moves if the player can't be statused (see [data/battle/ai/status_only_effects.asm](../blob/master/data/battle/ai/status_only_effects.asm) + - Using status-only moves if the player can't be statused (see [data/battle/ai/status_only_effects.asm](../blob/master/data/battle/ai/status_only_effects.asm)) - Using moves that fail if they've already been used - `AI_SETUP`: Use stat-modifying moves on turn 1: - 50% chance to greatly encourage stat-up moves during the first turn of enemy's Pokémon |