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authorKDLPro <38602758+KDLPro@users.noreply.github.com>2021-07-29 22:02:27 +0800
committerKDLPro <38602758+KDLPro@users.noreply.github.com>2021-07-29 22:02:27 +0800
commitf2c5bbdc375cdbb759d4730e1d763fbf9ed12572 (patch)
tree2600cd86abf831df77eaa07e852ead134e1d557f
parent7f52ef5a9c6158d08f1649698619e46147ae16c7 (diff)
Added step for healing
-rw-r--r--Battle-Autoprompts.md12
1 files changed, 12 insertions, 0 deletions
diff --git a/Battle-Autoprompts.md b/Battle-Autoprompts.md
index 7ea2b22..a86a5fa 100644
--- a/Battle-Autoprompts.md
+++ b/Battle-Autoprompts.md
@@ -182,6 +182,18 @@ _EnemyWithdrewText::
- prompt
+ autodone
+_EnemyUsedOnText::
+ text "<ENEMY>"
+ line "used @"
+ text_ram wMonOrItemNameBuffer
+ text_start
+- cont "on @"
++ scroll "on @"
+ text_ram wEnemyMonNick
+ text "!"
+- prompt
++ autodone
+
```
Also, edit [data/text/battle.asm](../blob/master/data/text/battle.asm). Since the text is disorganized, just remember to edit the text related to type effectiveness, residual damage, item use, weather status, and more. Make sure to avoid editing fainting and EXP prompts. Feel free to edit the file by replacing the following macros: