diff options
author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-09-16 13:44:58 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-09-16 13:44:58 -0400 |
commit | f329b317299300e3b231979f695d8d6c72642901 (patch) | |
tree | 08385fbe109afa5d0a709e7f7149caddc4378659 | |
parent | fd5283cd968caecbf8ed7064e8f47d3aa52c7b8a (diff) |
wDebugFlags
-rw-r--r-- | Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md | 14 | ||||
-rw-r--r-- | Print-text-when-you-lose-a-trainer-battle.md | 4 |
2 files changed, 10 insertions, 8 deletions
diff --git a/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md b/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md index 8e7044b..2e961ed 100644 --- a/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md +++ b/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md @@ -1001,9 +1001,11 @@ Edit [home/text.asm](../blob/master/home/text.asm): Finally, edit [home.asm](../blob/master/home.asm): ```diff --Unreferenced_Function2ebb:: -- ld a, [wMonStatusFlags] -- bit 1, a +-Unreferenced_CheckBPressedDebug:: +-; Used in debug ROMs to walk through walls and avoid encounters. +- +- ld a, [wDebugFlags] +- bit DEBUG_FIELD_F, a - ret z - - ldh a, [hJoyDown] @@ -1019,10 +1021,10 @@ Finally, edit [home.asm](../blob/master/home.asm): dec a ret --Unreferenced_Function2ecb:: +-Unreferenced_CheckFieldDebug:: - push hl -- ld hl, wMonStatusFlags -- bit 1, [hl] +- ld hl, wDebugFlags +- bit DEBUG_FIELD_F, [hl] - pop hl - ret ``` diff --git a/Print-text-when-you-lose-a-trainer-battle.md b/Print-text-when-you-lose-a-trainer-battle.md index c88b03c..26a20fc 100644 --- a/Print-text-when-you-lose-a-trainer-battle.md +++ b/Print-text-when-you-lose-a-trainer-battle.md @@ -53,8 +53,8 @@ Anyway, it's quite simple to enable this feature. Edit [engine/battle/core.asm]( ld c, 40 call DelayFrames - ld a, [wMonStatusFlags] - bit 0, a + ld a, [wDebugFlags] + bit DEBUG_BATTLE_F, a jr nz, .skip_win_loss_text call PrintWinLossText .skip_win_loss_text |