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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-07-04 12:31:10 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-07-04 12:31:10 -0400 |
commit | f39c48d1f9f210f7f0c4ae29b8fe22e453950039 (patch) | |
tree | f7234d3acd11ab47aa41b6b2d039afef8ee5182b | |
parent | c4f47abcb8a931b8d7d1fadf0976ce06be3f3a42 (diff) |
Show example palette
-rw-r--r-- | Edit-the-Town-Map.md | 6 | ||||
-rw-r--r-- | screenshots/town-map-palette-vram.png | bin | 0 -> 4501 bytes |
2 files changed, 5 insertions, 1 deletions
diff --git a/Edit-the-Town-Map.md b/Edit-the-Town-Map.md index e01a48f..6b28314 100644 --- a/Edit-the-Town-Map.md +++ b/Edit-the-Town-Map.md @@ -26,7 +26,11 @@ You can freely edit this image to change the tiles, but you can't make it larger The tileset image is grayscale, but it's colorful in-game. The colors are defined in [gfx/pokegear/pokegear.pal](../blob/master/gfx/pokegear/pokegear.pal) and [gfx/pokegear/pokegear_f.pal](../blob/master/gfx/pokegear/pokegear_f.pal). Each file defines six palettes: for the gray border, the green-on-blue earth, the brown-on-green mountains, etc. -[gfx/pokegear/town_map_palette_map.asm](../blob/master/gfx/pokegear/town_map_palette_map.asm) defines the correspondence between tiles and colors. For example, notice how the nine `MOUNTAIN` colors correspond with the nine mountain tiles. +You can view the palette with BGB's VRAM viewer again: + + + +Anyway, [gfx/pokegear/town_map_palette_map.asm](../blob/master/gfx/pokegear/town_map_palette_map.asm) defines the correspondence between tiles and colors. For example, notice how the nine `MOUNTAIN` entries in that file correspond with the nine mountain tiles in [gfx/pokegear/town_map.png](../blob/master/gfx/pokegear/town_map.png). ## 3. The Johto and Kanto tilemaps diff --git a/screenshots/town-map-palette-vram.png b/screenshots/town-map-palette-vram.png Binary files differnew file mode 100644 index 0000000..a65f3fe --- /dev/null +++ b/screenshots/town-map-palette-vram.png |