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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-07-19 14:06:23 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-07-19 14:06:23 -0400 |
commit | f44e2ff1c5ae5dc9ad5fdde8af5b7e378cd6dd00 (patch) | |
tree | 1f732fabe56b2b00edc65c6dcabeffbf93e12cf9 | |
parent | 8fbd11d89de2c8d347025fa5951371bb93fd613f (diff) |
Links and formatting
-rw-r--r-- | Add-a-new-Unown-form.md | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/Add-a-new-Unown-form.md b/Add-a-new-Unown-form.md index b79cc74..56ac33c 100644 --- a/Add-a-new-Unown-form.md +++ b/Add-a-new-Unown-form.md @@ -691,4 +691,7 @@ You can add even more than 28 Unown forms, but the Unown mode interface will nee  -All you have to do is edit `Pokedex_DrawUnownModeBG` to change where things are drawn, and edit `_CGB_PokedexUnownMode` in `engine/gfx/cgb_layouts.asm` to change the location of the unown sprite's palette. +All you have to do is: + +- Edit `Pokedex_DrawUnownModeBG` in [engine/pokedex/pokedex.asm](../blob/master/engine/pokedex/pokedex.asm) to change where the UI elements are drawn, and +- Edit `_CGB_PokedexUnownMode` in [engine/gfx/cgb_layouts.asm](../blob/master/engine/gfx/cgb_layouts.asm) to align the Unown sprite's palette with its new position (if that changed). |