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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-11-04 13:05:57 -0500 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-11-04 13:05:57 -0500 |
commit | fadcc3e4551308eecf7a590026d54319b42805d0 (patch) | |
tree | 0f22f0eadb84ab0c39008cf1b188087ba2467d36 | |
parent | 2da50337ec680d0702acd7723a11fb8eb80f9b03 (diff) |
mobile, Function56cd
-rw-r--r-- | Expand-tilesets-from-192-to-255-tiles.md | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/Expand-tilesets-from-192-to-255-tiles.md b/Expand-tilesets-from-192-to-255-tiles.md index b76df85..3c6bba2 100644 --- a/Expand-tilesets-from-192-to-255-tiles.md +++ b/Expand-tilesets-from-192-to-255-tiles.md @@ -243,7 +243,8 @@ And edit [mobile/mobile_41.asm](../blob/master/mobile/mobile_41.asm): - lb bc, BANK(FontsExtra2_UpArrowGFX), 1 - call Get2bpp ld de, GFX_106514 - ld hl, vTiles2 tile "☎" ; $62 +- ld hl, vTiles2 tile "☎" ; $62 ++ ld hl, vTiles2 tile $62 ld c, 9 ld b, BANK(GFX_106514) call Get2bpp @@ -444,7 +445,7 @@ Edit [constants/text_constants.asm](../blob/master/constants/text_constants.asm) Now tiles $60–$7E and $E0–$FE can safely have NPCs on top of them, but tiles $7F and $FF cannot. Tile $7F is the space character, so that's appropriate, but you'll have to remember not to place any sprites on tile $FF either. -(Until September 23, 2018, this step recommended that you edit [engine/overworld/map_objects.asm](../blob/master/engine/overworld/map_objects.asm), call `Coord2Attr` instead of `Coord2Tile`, and check for the `PAL_BG_TEXT` color attribute instead of the `FIRST_REGULAR_TEXT_CHAR` tile ID. However, as ShinyDragonHunter noticed, this failed under certain circumstances involving the popup map name signs and automatic cutscenes—such as the Tin Tower scene where you battle Suicune.) +(Until September 23, 2018, this step recommended that you edit `Function56cd` to call `Coord2Attr` instead of `Coord2Tile`, and check for the `PAL_BG_TEXT` color attribute instead of the `FIRST_REGULAR_TEXT_CHAR` tile ID. However, as ShinyDragonHunter noticed, this failed under certain circumstances involving the popup map name signs and automatic cutscenes—such as the Tin Tower scene where you battle Suicune.) ## 9. Change some hard-coded tile placements |