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| author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-10-27 22:18:35 -0400 |
|---|---|---|
| committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-10-27 22:18:35 -0400 |
| commit | 5610d25b1125435f68d2a5a3bf7cbea32dbf5b78 (patch) | |
| tree | 45aab649d321de528405d869237d8ec6596a54cb /Add-a-new-map-and-landmark.md | |
| parent | 9d7e6565e521cfe7214185046d88306a409e2c85 (diff) | |
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| -rw-r--r-- | Add-a-new-map-and-landmark.md | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/Add-a-new-map-and-landmark.md b/Add-a-new-map-and-landmark.md index 966da9f..d6bb8de 100644 --- a/Add-a-new-map-and-landmark.md +++ b/Add-a-new-map-and-landmark.md @@ -53,6 +53,14 @@ Now create another new map, 9 blocks wide and 6 blocks high, using the `radio_to Save that as **maps/GlobalTerminal1F.blk**. +When you're designing maps, keep their size below this limit: + +(*width* + 6) × (*height* + 6) ≤ 1300 + +The current map's block data gets loaded into WRAM at the address `wOverworldMapBlocks`, which is declared to have 1300 bytes in [wram.asm](../blob/master/wram.asm). This buffer gets padded on all sides with an extra 3 blocks to load the edges of any connected maps. + +It so happens that a 30x30 map will neatly fit into this limit, since (30+6)×(30+6)=1296. However, keep in mind that the official maps are usually designed with the width as a multiple of 10 and the height as a multiple of 9. For example, small towns are often 10x9; large cities are 20x18; routes may be 20x9, or 10x18, or 10x45, or so on; National Park is 20x27; et cetera. + ## 3. Define a map constant |
