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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-06-24 22:48:58 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-06-24 22:48:58 -0400 |
commit | cd7e915b044213918291bc9d26ce6f6682405737 (patch) | |
tree | 9d8d958b719591e37209bba292b2e2b80bec187b /Add-a-new-move.md | |
parent | 662cd29ce7cd56e419cde80480b656799ed47780 (diff) |
Remove address comments
Diffstat (limited to 'Add-a-new-move.md')
-rw-r--r-- | Add-a-new-move.md | 23 |
1 files changed, 9 insertions, 14 deletions
diff --git a/Add-a-new-move.md b/Add-a-new-move.md index 757fdc9..6178550 100644 --- a/Add-a-new-move.md +++ b/Add-a-new-move.md @@ -58,7 +58,7 @@ A name can be up to 12 characters long, plus a "@" at the end. Now edit [data/moves/descriptions.asm](../blob/master/data/moves/descriptions.asm): ```diff - MoveDescriptions:: ; 2cb52 + MoveDescriptions:: ; entries correspond to move ids (see constants/move_constants.asm) dw PoundDescription ... @@ -69,7 +69,6 @@ Now edit [data/moves/descriptions.asm](../blob/master/data/moves/descriptions.as dw MoveFEDescription dw MoveFFDescription dw Move00Description - ; 2cd52 -MoveFCDescription: MoveFDDescription: @@ -87,7 +86,6 @@ Now edit [data/moves/descriptions.asm](../blob/master/data/moves/descriptions.as +NastyPlotDescription: + db "Sharply increases" + next "user's SPCL.ATK.@" - ; 2ed44 ``` A description has two lines, each with up to 18 characters, plus a "@" at the end. @@ -98,7 +96,7 @@ A description has two lines, each with up to 18 characters, plus a "@" at the en Edit [data/moves/moves.asm](../blob/master/data/moves/moves.asm): ```diff - Moves: ; 41afb + Moves: ; entries correspond to constants/move_constants.asm move POUND, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0 ... @@ -122,7 +120,7 @@ The `move` defines these properties: Edit [data/moves/animations.asm](../blob/master/data/moves/animations.asm): ```diff - BattleAnimations:: ; c906f + BattleAnimations:: ; entries correspond to constants/move_constants.asm dw BattleAnim_0 dw BattleAnim_Pound @@ -136,20 +134,18 @@ Edit [data/moves/animations.asm](../blob/master/data/moves/animations.asm): ; $100 dw BattleAnim_ThrowPokeBall ... - ; c929b - BattleAnim_0: ; c929b --BattleAnim_252: ; c929b - BattleAnim_253: ; c929b - BattleAnim_254: ; c929b - BattleAnim_MirrorMove: ; c929b + BattleAnim_0: +-BattleAnim_252: + BattleAnim_253: + BattleAnim_254: + BattleAnim_MirrorMove: anim_ret - ; c929c ... +BattleAnim_NastyPlot: -BattleAnim_PsychUp: ; cb917 +BattleAnim_PsychUp: anim_1gfx ANIM_GFX_STATUS anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_1A, $0, $1, $20 @@ -163,7 +159,6 @@ BattleAnim_PsychUp: ; cb917 anim_call BattleAnim_ShowMon_0 anim_wait 16 anim_ret -; cb940 ``` Designing a new animation is beyond the scope of this tutorial. They require careful placement and timing of different elements, and the scripting system used to do this is [poorly understood](../blob/master/docs/battle_anim_commands.md). Here we're just reusing Psych Up's animation for Nasty Plot, since it looks appropriate. |