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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-17 08:37:49 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-17 08:37:49 -0400 |
commit | d8c57580dbc0fc98f1275294a1c0fa115888f3ec (patch) | |
tree | d9f309923e9a2c1cac3c6e7b26c150e0c8f7a69a /Improve-the-event-initialization-system.md | |
parent | 579b65830759e0dbe1ba4adf2eb7147e3130e7a1 (diff) |
return → endcallback
Diffstat (limited to 'Improve-the-event-initialization-system.md')
-rw-r--r-- | Improve-the-event-initialization-system.md | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Improve-the-event-initialization-system.md b/Improve-the-event-initialization-system.md index a4f0029..4c0225d 100644 --- a/Improve-the-event-initialization-system.md +++ b/Improve-the-event-initialization-system.md @@ -173,7 +173,7 @@ Edit [engine/events/std_scripts.asm](../blob/master/engine/events/std_scripts.as - setevent EVENT_EARLS_ACADEMY_EARL - ... - setevent EVENT_INITIALIZED_EVENTS -- return +- endcallback ``` And edit [maps/PlayersHouse2F.asm](../blob/master/maps/PlayersHouse2F.asm): @@ -185,10 +185,10 @@ And edit [maps/PlayersHouse2F.asm](../blob/master/maps/PlayersHouse2F.asm): - checkevent EVENT_INITIALIZED_EVENTS - iftrue .SkipInitialization - jumpstd initializeevents -- return +- endcallback - -.SkipInitialization: - return + endcallback ``` Now we have a system for initializing the game that's independent of the starting map, easy to find with the rest of the game data, and uses less space. |