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authorRangi <remy.oukaour+rangi42@gmail.com>2018-11-11 17:15:29 -0500
committerRangi <remy.oukaour+rangi42@gmail.com>2018-11-11 17:15:29 -0500
commit81a224e978a0afe07fd168e76a0b5edc193babeb (patch)
treed950008a66041732a9580b94f4ff5510dbf34cd9 /Remove-the-artificial-save-delay.md
parent3bf10bc57c417d9e01a577fe2a17c15cef01a8f3 (diff)
text_far
Diffstat (limited to 'Remove-the-artificial-save-delay.md')
-rw-r--r--Remove-the-artificial-save-delay.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/Remove-the-artificial-save-delay.md b/Remove-the-artificial-save-delay.md
index ecefefd..993a08c 100644
--- a/Remove-the-artificial-save-delay.md
+++ b/Remove-the-artificial-save-delay.md
@@ -71,7 +71,7 @@ The deleted function also references a text element, which in turn makes a far j
```diff
-Text_SavingDontTurnOffThePower:
- ; SAVING… DON'T TURN OFF THE POWER.
-- text_jump UnknownText_0x1c456d
+- text_far UnknownText_0x1c456d
- db "@"
```
@@ -228,7 +228,7 @@ Fortunately, since the game already contains separate texts for each situation,
-Text_AlreadyASaveFile:
- ; There is already a save file. Is it OK to overwrite?
-- text_jump UnknownText_0x1c45a3
+- text_far UnknownText_0x1c45a3
- db "@"
```