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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-11-11 17:15:29 -0500 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-11-11 17:15:29 -0500 |
commit | 81a224e978a0afe07fd168e76a0b5edc193babeb (patch) | |
tree | d950008a66041732a9580b94f4ff5510dbf34cd9 /Remove-the-artificial-save-delay.md | |
parent | 3bf10bc57c417d9e01a577fe2a17c15cef01a8f3 (diff) |
text_far
Diffstat (limited to 'Remove-the-artificial-save-delay.md')
-rw-r--r-- | Remove-the-artificial-save-delay.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Remove-the-artificial-save-delay.md b/Remove-the-artificial-save-delay.md index ecefefd..993a08c 100644 --- a/Remove-the-artificial-save-delay.md +++ b/Remove-the-artificial-save-delay.md @@ -71,7 +71,7 @@ The deleted function also references a text element, which in turn makes a far j ```diff -Text_SavingDontTurnOffThePower: - ; SAVING… DON'T TURN OFF THE POWER. -- text_jump UnknownText_0x1c456d +- text_far UnknownText_0x1c456d - db "@" ``` @@ -228,7 +228,7 @@ Fortunately, since the game already contains separate texts for each situation, -Text_AlreadyASaveFile: - ; There is already a save file. Is it OK to overwrite? -- text_jump UnknownText_0x1c45a3 +- text_far UnknownText_0x1c45a3 - db "@" ``` |