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authorIdain <luiscarlosholguinperez@outlook.com>2021-05-25 02:00:24 -0400
committerIdain <luiscarlosholguinperez@outlook.com>2021-05-25 02:00:24 -0400
commit8af456f78e67302d4e749543b1ab70a77fa54c14 (patch)
tree22164fa8b3fdce3d5e0586f79aee5ca346cc0e2e /Remove-the-artificial-save-delay.md
parent9c0c801cc64bc25085e8297273ff21b7c52d9602 (diff)
Updated Remove the artificial save delay (markdown)
Diffstat (limited to 'Remove-the-artificial-save-delay.md')
-rw-r--r--Remove-the-artificial-save-delay.md8
1 files changed, 2 insertions, 6 deletions
diff --git a/Remove-the-artificial-save-delay.md b/Remove-the-artificial-save-delay.md
index 5add01c..9126ce3 100644
--- a/Remove-the-artificial-save-delay.md
+++ b/Remove-the-artificial-save-delay.md
@@ -336,12 +336,8 @@ Making a final edit to `SavedTheGame` achieves this goal:
+ pop hl
+ res NO_TEXT_SCROLL, [hl]
call SaveGameData
- ; <PLAYER> saved the game!
- ld hl, Text_PlayerSavedTheGame
- call PrintText
- ld de, SFX_SAVE
- call WaitPlaySFX
- jp WaitSFX
+ ...
+ jp WaitSFX
+.saving_text
+ text "SAVING…"