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| author | Idain <luiscarlosholguinperez@outlook.com> | 2021-05-25 02:00:24 -0400 |
|---|---|---|
| committer | Idain <luiscarlosholguinperez@outlook.com> | 2021-05-25 02:00:24 -0400 |
| commit | 8af456f78e67302d4e749543b1ab70a77fa54c14 (patch) | |
| tree | 22164fa8b3fdce3d5e0586f79aee5ca346cc0e2e /Remove-the-artificial-save-delay.md | |
| parent | 9c0c801cc64bc25085e8297273ff21b7c52d9602 (diff) | |
Updated Remove the artificial save delay (markdown)
Diffstat (limited to 'Remove-the-artificial-save-delay.md')
| -rw-r--r-- | Remove-the-artificial-save-delay.md | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/Remove-the-artificial-save-delay.md b/Remove-the-artificial-save-delay.md index 5add01c..9126ce3 100644 --- a/Remove-the-artificial-save-delay.md +++ b/Remove-the-artificial-save-delay.md @@ -336,12 +336,8 @@ Making a final edit to `SavedTheGame` achieves this goal: + pop hl + res NO_TEXT_SCROLL, [hl] call SaveGameData - ; <PLAYER> saved the game! - ld hl, Text_PlayerSavedTheGame - call PrintText - ld de, SFX_SAVE - call WaitPlaySFX - jp WaitSFX + ... + jp WaitSFX +.saving_text + text "SAVING…" |
