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authorRangi <remy.oukaour+rangi42@gmail.com>2018-08-19 13:25:08 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2018-08-19 13:25:08 -0400
commit2ee2aba7f00a178ad4504fe5573d0a4e431f930a (patch)
tree0057e69870bcec990500d52340f3939a93f9b096 /Rock-Climb.md
parent7446edd1742d3e23460ef96347028f8cb52ea7c4 (diff)
Incorporate new pokecrystal labels + file structure
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1 files changed, 1 insertions, 1 deletions
diff --git a/Rock-Climb.md b/Rock-Climb.md
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@@ -71,7 +71,7 @@ Rocky walls will prompt to use Rock Climb when talked to, so they need to be `TA
Now we can start to add the field move effect, following [this tutorial](Add-a-new-field-move-effect).
-Define `MONMENUITEM_ROCKCLIMB`; associate it with the move `ROCK_CLIMB`; and implement `MonMenu_RockClimb` for its menu action (in [engine/menus/start_menu.asm](../blob/master/engine/menus/start_menu.asm)) like this:
+Define `MONMENUITEM_ROCKCLIMB`; associate it with the move `ROCK_CLIMB`; and implement `MonMenu_RockClimb` for its menu action (in [engine/pokemon/mon_menu.asm](../blob/master/engine/pokemon/mon_menu.asm), or [engine/menus/start_menu.asm](../blob/master/engine/menus/start_menu.asm) in older versions of pokecrystal) like this:
```diff
+MonMenu_RockClimb: