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authorRangi <remy.oukaour+rangi42@gmail.com>2018-11-24 22:43:56 -0500
committerRangi <remy.oukaour+rangi42@gmail.com>2018-11-24 22:43:56 -0500
commit64192b9d9061a1353462457a995413e885b4a4b3 (patch)
treee1278d6bcf4389e3c77b8332504b875a2b55c63a /Rock-Climb.md
parent3a362a8682859d62f9e58d7607e8d08effeb458b (diff)
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diff --git a/Rock-Climb.md b/Rock-Climb.md
index 2d3dd09..079eac9 100644
--- a/Rock-Climb.md
+++ b/Rock-Climb.md
@@ -294,15 +294,15 @@ Edit [engine/events/overworld.asm](../blob/master/engine/events/overworld.asm):
+
+AskRockClimbText:
+ text_far _AskRockClimbText
-+ db "@"
++ text_end
+
+UsedRockClimbText:
+ text_far _UsedRockClimbText
-+ db "@"
++ text_end
+
+CantRockClimbText:
+ text_far _CantRockClimbText
-+ db "@"
++ text_end
```
You can study how this routine works; it's similar to other field moves. Just like in HG/SS, you need the Earth Badge to use it. (If you don't want that, remove the two checks for `ENGINE_EARTHBADGE`.) When you're facing up or down toward a rocky wall, you can climb it. Just like waterfalls, you'll continue moving until you reach a different type of tile.