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| author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-11-24 22:43:56 -0500 |
|---|---|---|
| committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-11-24 22:43:56 -0500 |
| commit | 64192b9d9061a1353462457a995413e885b4a4b3 (patch) | |
| tree | e1278d6bcf4389e3c77b8332504b875a2b55c63a /Rock-Climb.md | |
| parent | 3a362a8682859d62f9e58d7607e8d08effeb458b (diff) | |
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Diffstat (limited to 'Rock-Climb.md')
| -rw-r--r-- | Rock-Climb.md | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Rock-Climb.md b/Rock-Climb.md index 2d3dd09..079eac9 100644 --- a/Rock-Climb.md +++ b/Rock-Climb.md @@ -294,15 +294,15 @@ Edit [engine/events/overworld.asm](../blob/master/engine/events/overworld.asm): + +AskRockClimbText: + text_far _AskRockClimbText -+ db "@" ++ text_end + +UsedRockClimbText: + text_far _UsedRockClimbText -+ db "@" ++ text_end + +CantRockClimbText: + text_far _CantRockClimbText -+ db "@" ++ text_end ``` You can study how this routine works; it's similar to other field moves. Just like in HG/SS, you need the Earth Badge to use it. (If you don't want that, remove the two checks for `ENGINE_EARTHBADGE`.) When you're facing up or down toward a rocky wall, you can climb it. Just like waterfalls, you'll continue moving until you reach a different type of tile. |
