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| author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-07-21 21:33:44 -0400 |
|---|---|---|
| committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-07-21 21:33:44 -0400 |
| commit | e644ba3ed208a08453a9a5b80ec28512371d4a36 (patch) | |
| tree | f71f3ddfa71f046235f430e0696faf90e3dc0f7e /Rock-Climb.md | |
| parent | 8292f2a66a09bb8755b57831465fef0e6f1d2e97 (diff) | |
Link phrasing
Diffstat (limited to 'Rock-Climb.md')
| -rw-r--r-- | Rock-Climb.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Rock-Climb.md b/Rock-Climb.md index 2035de1..fb25261 100644 --- a/Rock-Climb.md +++ b/Rock-Climb.md @@ -370,9 +370,9 @@ Edit [maps/ViridianGym.asm](../blob/master/maps/ViridianGym.asm): ``` -## 10. Use the rocky wall collision type for a map +## 10. Add rocky walls to a map -For example, let's copy HG/SS and add a rocky wall to Route 45. +For example, let's copy HG/SS and require Rock Climb for an item ball on Route 45. Open [maps/Route45.blk](../blob/master/maps/Route45.blk) with [Polished Map](https://github.com/Rangi42/polished-map), using the `johto` tileset, and design some rocky wall tiles: |
