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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2019-05-12 11:20:59 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2019-05-12 11:20:59 -0400 |
commit | 50e66f942f13982a16ff9373dc15b43c74fcb82b (patch) | |
tree | 30ef3302dd8056e7f3fb310acfebfe10786cf6a2 /Tutorials.md | |
parent | f0f7aebc6b8e71aeefce2ad7acffb12bcd579d3c (diff) |
Cleanup and brevity
Diffstat (limited to 'Tutorials.md')
-rw-r--r-- | Tutorials.md | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Tutorials.md b/Tutorials.md index 5195583..5244337 100644 --- a/Tutorials.md +++ b/Tutorials.md @@ -141,6 +141,7 @@ Feel free to contribute one of these! - Bill calls to switch boxes when one is full - Show quantity already in Pack in Marts - Instant text option +- Items that act like HMs +- Let Pokémon use HM moves just by being compatible with them (from [Coral](https://hax.iimarckus.org/post/45725/)) - Nuzlocke mode (an in-game enforced [Nuzlocke Challenge](https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge)) - Move standing+walking sprites to VRAM0, standing-only sprites to VRAM1; allocate 1:E0-FF for the map name sign; allocate 1:80-DF for more map tiles; add Polished Map support -- Use Coral Version's HM System (https://web.archive.org/web/20180903115245/https://hax.iimarckus.org/post/45725/)
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