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authorRangi <remy.oukaour+rangi42@gmail.com>2018-06-23 20:37:26 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2018-06-23 20:37:26 -0400
commit7f3852f97d735dde6d4986f2b86518513a680ea1 (patch)
tree094a5ad78b6e06b11b5a5bbee31efbf19a6e918c /Tutorials.md
parentd2202aee6fbef3ff5a322eccf13fcddf58228eae (diff)
Allow 255 tiles
Diffstat (limited to 'Tutorials.md')
-rw-r--r--Tutorials.md3
1 files changed, 1 insertions, 2 deletions
diff --git a/Tutorials.md b/Tutorials.md
index 7b19d4b..5837dde 100644
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+++ b/Tutorials.md
@@ -27,7 +27,7 @@ Tutorials may use diff syntax to show edits:
**Upgrades to existing features:**
-- [Expand tilesets from 192 tiles to 249](Expand-tilesets-from-192-tiles-to-249)
+- [Expand tilesets from 192 to 255 tiles](Expand-tilesets-from-192-to-255-tiles)
- [Allow map tiles to appear above sprites (so NPCs can walk behind tiles) with `PRIORITY` colors](Allow-map-tiles-to-appear-above-sprites-\(so-NPCs-can-walk-behind-tiles\)-with-PRIORITY-colors)
- [Remove the 25% failure chance for AI status moves](Remove-the-25%25-failure-chance-for-AI-status-moves)
- [Colored trainer card badges](Colored-trainer-card-badges)
@@ -65,7 +65,6 @@ Tutorials may use diff syntax to show edits:
- Custom DVs for individual trainer teams (allows trainers to have shiny Pokémon)
- Remove all Pokémon sprite animations
- Increase Pokémon sprite animation size, from 128 to 256 tiles
-- Increased tileset size, from 192 to 255 tiles
- Implement dynamic overhead+underfoot bridges
- Pan the camera for cutscenes by making the player invisible
- Gain experience from catching Pokémon