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authorRena Kunisaki <RenaKunisaki@users.noreply.github.com>2021-05-15 13:43:23 -0400
committerRena Kunisaki <RenaKunisaki@users.noreply.github.com>2021-05-15 13:43:23 -0400
commitf4e5595f470f6119a257dc5604005a45a54cb62b (patch)
tree2db270c8322e463b501aa8624b95a9e7eeb18ed6 /Tutorials.md
parent23d47da70135b8d20124437dafe43003c4783582 (diff)
organize the todo list
Diffstat (limited to 'Tutorials.md')
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1 files changed, 35 insertions, 29 deletions
diff --git a/Tutorials.md b/Tutorials.md
index 89beb58..86c148d 100644
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+++ b/Tutorials.md
@@ -156,32 +156,38 @@ Tutorials may use diff syntax to show edits:
Feel free to contribute one of these!
-- Decoration for your room
-- Mail item
-- Phone contact
-- Wild data
-- Roaming Pokémon
-- Animated tiles
-- Object facing
-- Map event script command
-- Move effect script command
-- Example map scripts (for common cases like an NPC that gives you an item)
-- Scene for an existing map (aka triggers; auto-running event scripts)
-- Evolution methods (location, held item, move, [etc](https://gitgud.io/pfero/axyllagame/commit/81914d43eb89195734caee724c0a40d4686a0bab))
-- More daily and weekly events
-- Third region
-- Third trainer card page for Kanto badges
-- Implement dynamic overhead+underfoot bridges
-- Trainer dialog and music change for their last Pokémon
-- Items that act like overworld moves
-- Show more than two Pokédex pages
-- Safari Game
-- Ghost and Silph Scope
-- Bill calls to switch boxes when one is full
-- Show quantity already in Pack in Marts
-- Create an NPC or trainer which has a phone number with custom messages when called
-- E-mail system (receive mail from NPCs by accessing PC)
-- Implement a low health warning song similar to the one in Black and White versions
-- Let Pokémon use HM moves just by being compatible with them (from [Coral](https://hax.iimarckus.org/post/45725/))
-- Nuzlocke mode (an in-game enforced [Nuzlocke Challenge](https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge))
-- Move standing+walking sprites to VRAM0, standing-only sprites to VRAM1; allocate 1:E0-FF for the map name sign; allocate 1:80-DF for more map tiles; add Polished Map support
+- Add new...
+ - Decoration for your room
+ - Mail item
+ - Phone contact
+ - Wild data
+ - Roaming Pokémon
+ - Animated tiles
+ - Object facing
+ - Map event script command
+ - Move effect script command
+ - Scene for an existing map (aka triggers; auto-running event scripts)
+ - Evolution methods (location, held item, move, [etc](https://gitgud.io/pfero/axyllagame/commit/81914d43eb89195734caee724c0a40d4686a0bab))
+ - More daily and weekly events
+ - Third region
+ - Third trainer card page for Kanto badges
+ - NPC or trainer which has a phone number with custom messages when called
+- Features from other generations
+ - Implement dynamic overhead+underfoot bridges
+ - Trainer dialog and music change for their last Pokémon
+ - Items that act like overworld moves
+ - Safari Game
+ - Ghost and Silph Scope
+ - Show quantity already in Pack in Marts
+ - E-mail system (receive mail from NPCs by accessing PC)
+ - Implement a low health warning song similar to the one in Black and White versions
+- Gameplay tweaks
+ - Bill calls to switch boxes when one is full
+ - Let Pokémon use HM moves just by being compatible with them (from [Coral](https://hax.iimarckus.org/post/45725/))
+ - Nuzlocke mode (an in-game enforced [Nuzlocke Challenge](https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge))
+- Code tweaks
+ - Move standing+walking sprites to VRAM0, standing-only sprites to VRAM1; allocate 1:E0-FF for the map name sign; allocate 1:80-DF for more map tiles; add Polished Map support
+ - Show more than two Pokédex pages
+- Tutorials
+ - Example map scripts (for common cases like an NPC that gives you an item)
+