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-rw-r--r--Hard-coded-logic.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/Hard-coded-logic.md b/Hard-coded-logic.md
index fc0616c..9806570 100644
--- a/Hard-coded-logic.md
+++ b/Hard-coded-logic.md
@@ -14,7 +14,7 @@ Much of the game logic can be changed via the files in [data/](../blob/master/da
## Tilesets that have per-mapgroup roofs
-This is caused by `LoadTilesetGFX` in [home/map.asm](../blob.master/home/map.asm):
+This is caused by `LoadTilesetGFX` in [home/map.asm](../blob/master/home/map.asm):
```asm
; These tilesets support dynamic per-mapgroup roof tiles.
@@ -66,7 +66,7 @@ This is caused by `ReturnFromMapSetupScript.CheckSpecialMap` in [engine/events/m
Dig and Escape Rope take you out of a dungeon and back to the entrance you used. However, some dungeons are designed with an enclosed outdoor portion, and it would be bad if visiting those portions made Dig or Escape Rope take you back to *them* instead of properly outside the dungeon.
-There's no "outdoor-within-indoor" map environment, so the few maps in this situation have to be hard-coded. It's caused by `LoadWarpData.SaveDigWarp` in [engine/warp_connection.asm](../blob/master/engine/warp_connection.asm):
+There's no "outdoor-within-indoor" map environment, so the few maps in this situation have to be hard-coded. It's caused by `LoadWarpData.SaveDigWarp` in [engine/overworld/warp_connection.asm](../blob/master/engine/overworld/warp_connection.asm):
```asm
; MOUNT_MOON_SQUARE and TIN_TOWER_ROOF are outdoor maps within indoor maps.
@@ -85,7 +85,7 @@ There's no "outdoor-within-indoor" map environment, so the few maps in this situ
## Landmark limits when scrolling in the Town Map
-This is caused by `PokegearMap_KantoMap` and `PokegearMap_JohtoMap` in [engine/pokegear.asm](../blob/master/engine/pokegear.asm):
+This is caused by `PokegearMap_KantoMap` and `PokegearMap_JohtoMap` in [engine/pokegear/pokegear.asm](../blob/master/engine/pokegear/pokegear.asm):
```asm
PokegearMap_KantoMap: ; 90fe9 (24:4fe9)