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-rw-r--r--Make-wild-Pokémon-encounter-levels-vary.md8
1 files changed, 4 insertions, 4 deletions
diff --git a/Make-wild-Pokémon-encounter-levels-vary.md b/Make-wild-Pokémon-encounter-levels-vary.md
index ebf57be..35dbbe8 100644
--- a/Make-wild-Pokémon-encounter-levels-vary.md
+++ b/Make-wild-Pokémon-encounter-levels-vary.md
@@ -12,7 +12,7 @@ If you add [wild Pokémon slots](Add-a-new-wild-Pokémon-slot) to accommodate al
## 1. Understanding Bug Catching Contest Encounter Code
-First, we look at a snippet used in (events.asm)[https://github.com/pret/pokecrystal/blob/master/engine/overworld/events.asm] because we will use a portion of the code to replace a portion of wild encounter code.
+First, we look at a snippet used in [events.asm](https://github.com/pret/pokecrystal/blob/master/engine/overworld/events.asm) because we will use a portion of the code to replace a portion of wild encounter code.
```
ChooseWildEncounter_BugContest::
@@ -69,7 +69,7 @@ ChooseWildEncounter_BugContest::
ret
```
-This code is used to randomize wild encounters in the Bug Catching Contest. We then look at (bug_contest_mons.asm)[https://github.com/pret/pokecrystal/blob/master/data/wild/bug_contest_mons.asm].
+This code is used to randomize wild encounters in the Bug Catching Contest. We then look at [bug_contest_mons.asm](https://github.com/pret/pokecrystal/blob/master/data/wild/bug_contest_mons.asm).
```
ContestMons:
@@ -91,7 +91,7 @@ We can see that there's a minimum and maximum level for every wild Pokémon. The
## 2. Add max levels in probabilities
-Edit (data/wild/probabilities.asm)[https://github.com/pret/pokecrystal/blob/master/data/wild/probabilities.asm].
+Edit [data/wild/probabilities.asm](https://github.com/pret/pokecrystal/blob/master/data/wild/probabilities.asm).
```diff
mon_prob 100, 2 ; 10% chance
@@ -115,7 +115,7 @@ The `MaxLevelGrass` and `MaxLevelWater` contain the level buffs to obtain the hi
## 3. Change wild encounter algorithm
-Finally, we change the wild encounter algorithm in (engine/overworld/wildmons.asm)[https://github.com/pret/pokecrystal/blob/master/engine/overworld.wildmons.asm]:
+Finally, we change the wild encounter algorithm in [engine/overworld/wildmons.asm](https://github.com/pret/pokecrystal/blob/master/engine/overworld.wildmons.asm):
```diff