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-rw-r--r--Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md b/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md
index c7a1b3a..449615e 100644
--- a/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md
+++ b/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md
@@ -50,7 +50,7 @@ For example, the attribute byte $A9 = $80 + $20 + $08 + $01. It has the priority
Let's take a closer look at the tile bank bit. We can understand it better by looking at [BGB](http://bgb.bircd.org/)'s VRAM viewer:
-![VRAM](screenshots/192-tiles-vram.png)
+![VRAM](screenshots/255-tiles-vram.png)
VRAM is divided into six areas, each 128 tiles large. The top and middle four can be used by sprites, and the bottom and middle four can be used by background tiles.