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diff --git a/Add-a-new-Mart.md b/Add-a-new-Mart.md index 768c565..14c6956 100644 --- a/Add-a-new-Mart.md +++ b/Add-a-new-Mart.md @@ -7,6 +7,7 @@ This tutorial is for how to add a new Poké Mart. As an example, we'll add an ev 2. [Give it an inventory](#2-give-it-an-inventory) 3. [Use it in a map script](#3-use-it-in-a-map-script) 4. [Add a new type of Mart](#4-add-a-new-type-of-mart) +5. [Sell more than 10 items per Mart](#5-sell-more-than-10-items-per-mart) ## 1. Define a mart constant @@ -318,3 +319,45 @@ This new Mart type is appropriate for the Team Rocket merchant in Mahogany Town. And it works!  + + +## 5. Sell more than 10 items per Mart + +This is a simple improvement. + +Edit [wram.asm](../blob/master/wram.asm): + +```diff + NEXTU ; d002 + ; mart items + wMartItem1BCD:: ds 3 + wMartItem2BCD:: ds 3 + wMartItem3BCD:: ds 3 + wMartItem4BCD:: ds 3 + wMartItem5BCD:: ds 3 + wMartItem6BCD:: ds 3 + wMartItem7BCD:: ds 3 + wMartItem8BCD:: ds 3 + wMartItem9BCD:: ds 3 + wMartItem10BCD:: ds 3 ++wMartItem11BCD:: ds 3 ++wMartItem12BCD:: ds 3 ++wMartItem13BCD:: ds 3 ++wMartItem14BCD:: ds 3 ++wMartItem15BCD:: ds 3 ++wMartItem16BCD:: ds 3 ++wMartItem17BCD:: ds 3 ++wMartItem18BCD:: ds 3 ++wMartItem19BCD:: ds 3 ++wMartItem20BCD:: ds 3 + + ... + + UNION ; d0f0 + ; mart data +-wCurMart:: ds 16 ++wCurMart:: ds 22 + wCurMartEnd:: +``` + +`wCurMart` stores the inventory from [data/items/marts.asm](../blob/master/data/items/marts.asm), including the count and the ending −1. So with 22 bytes, a Mart can sell 20 items. Then there just has to be enough space to store 20 prices. |